nova clase renderInfo
afegit control de offset a les notificacions
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@@ -14,7 +14,9 @@
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#include "core/rendering/text.hpp" // Para Text
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#include "core/resources/resource_cache.hpp" // Para Resource
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#include "game/options.hpp" // Para Options
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#include "core/rendering/render_info.hpp" // Para RenderInfo
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#include "game/scene_manager.hpp" // Para SceneManager
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#include "game/ui/notifier.hpp" // Para Notifier
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// ── Sistema de comandos ────────────────────────────────────────────────────────
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@@ -293,19 +295,19 @@ static const std::vector<ConsoleCommand> COMMANDS = {
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#ifdef _DEBUG
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// DEBUG [ON|OFF] — Overlay de debug (F12, solo en builds debug)
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{.keyword = "DEBUG", .execute = BOOL_TOGGLE_CMD("Debug overlay",
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Screen::get()->isFPSVisible(),
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Screen::get()->toggleFPS())},
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RenderInfo::get()->isActive(),
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RenderInfo::get()->toggle())},
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// SHOW FPS / HIDE FPS — Aliases de DEBUG ON / DEBUG OFF
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{.keyword = "SHOW", .execute = [](const std::vector<std::string>& args) -> std::string {
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if (args.empty() || args[0] != "FPS") { return "Usage: SHOW FPS"; }
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if (Screen::get()->isFPSVisible()) { return "Debug overlay already ON"; }
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Screen::get()->toggleFPS(); return "Debug overlay ON";
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if (RenderInfo::get()->isActive()) { return "Debug overlay already ON"; }
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RenderInfo::get()->toggle(); return "Debug overlay ON";
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}},
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{.keyword = "HIDE", .execute = [](const std::vector<std::string>& args) -> std::string {
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if (args.empty() || args[0] != "FPS") { return "Usage: HIDE FPS"; }
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if (!Screen::get()->isFPSVisible()) { return "Debug overlay already OFF"; }
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Screen::get()->toggleFPS(); return "Debug overlay OFF";
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if (!RenderInfo::get()->isActive()) { return "Debug overlay already OFF"; }
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RenderInfo::get()->toggle(); return "Debug overlay OFF";
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}},
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#endif
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@@ -629,6 +631,7 @@ void Console::toggle() {
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cursor_timer_ = 0.0F;
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cursor_visible_ = true;
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SDL_StartTextInput(SDL_GetKeyboardFocus());
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if (Notifier::get() != nullptr) { Notifier::get()->addYOffset(static_cast<int>(height_)); }
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break;
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case Status::ACTIVE:
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status_ = Status::VANISHING;
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@@ -636,6 +639,7 @@ void Console::toggle() {
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history_index_ = -1;
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saved_input_.clear();
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SDL_StopTextInput(SDL_GetKeyboardFocus());
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if (Notifier::get() != nullptr) { Notifier::get()->removeYOffset(static_cast<int>(height_)); }
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break;
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default:
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// Durante RISING o VANISHING no se hace nada
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