Actualizados los include a utils con el backslash adecuado

This commit is contained in:
2022-10-10 22:26:36 +02:00
parent 8a899251ea
commit 0850b17c90
17 changed files with 78 additions and 78 deletions

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@@ -2,7 +2,7 @@
#include <SDL2/SDL.h> #include <SDL2/SDL.h>
#include <string> #include <string>
#include "utils\utils.h" #include "utils/utils.h"
#ifndef CONST_H #ifndef CONST_H
#define CONST_H #define CONST_H

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@@ -2,12 +2,12 @@
#include <SDL2/SDL.h> #include <SDL2/SDL.h>
#include "const.h" #include "const.h"
#include "utils\asset.h" #include "utils/asset.h"
#include "utils\jail_audio.h" #include "utils/jail_audio.h"
#include "utils\screen.h" #include "utils/screen.h"
#include "utils\sprite.h" #include "utils/sprite.h"
#include "utils\text.h" #include "utils/text.h"
#include "utils\utils.h" #include "utils/utils.h"
#include <vector> #include <vector>
#ifndef CREDITS_H #ifndef CREDITS_H

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@@ -1,5 +1,5 @@
#include "director.h" #include "director.h"
#include "utils\utils.h" #include "utils/utils.h"
#include <iostream> #include <iostream>
#include <string> #include <string>

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@@ -6,14 +6,14 @@
#include "intro.h" #include "intro.h"
#include "logo.h" #include "logo.h"
#include "title.h" #include "title.h"
#include "utils\asset.h" #include "utils/asset.h"
#include "utils\debug.h" #include "utils/debug.h"
#include "utils\input.h" #include "utils/input.h"
#include "utils\jail_audio.h" #include "utils/jail_audio.h"
#include "utils\movingsprite.h" #include "utils/movingsprite.h"
#include "utils\sprite.h" #include "utils/sprite.h"
#include "utils\text.h" #include "utils/text.h"
#include "utils\utils.h" #include "utils/utils.h"
#ifndef DIRECTOR_H #ifndef DIRECTOR_H
#define DIRECTOR_H #define DIRECTOR_H

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@@ -1,8 +1,8 @@
#pragma once #pragma once
#include <SDL2/SDL.h> #include <SDL2/SDL.h>
#include "utils\animatedsprite.h" #include "utils/animatedsprite.h"
#include "utils\asset.h" #include "utils/asset.h"
#include "utils\utils.h" #include "utils/utils.h"
#include <string> #include <string>
#ifndef ENEMY_H #ifndef ENEMY_H

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@@ -24,7 +24,7 @@ Game::Game(SDL_Renderer *renderer, Screen *screen, Asset *asset, Input *input, D
// currentRoom = "06.room"; // currentRoom = "06.room";
// spawnPoint = {14 * 8, 9 * 8, 0, 0, 0, s_standing, SDL_FLIP_HORIZONTAL}; // spawnPoint = {14 * 8, 9 * 8, 0, 0, 0, s_standing, SDL_FLIP_HORIZONTAL};
currentRoom = "57.room"; currentRoom = "55.room";
const int x = 30; const int x = 30;
const int y = 13; const int y = 13;
spawnPoint = {x * 8, y * 8, 0, 0, 0, s_standing, SDL_FLIP_HORIZONTAL}; spawnPoint = {x * 8, y * 8, 0, 0, 0, s_standing, SDL_FLIP_HORIZONTAL};

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@@ -8,15 +8,15 @@
#include "room.h" #include "room.h"
#include "scoreboard.h" #include "scoreboard.h"
#include "test.h" #include "test.h"
#include "utils\animatedsprite.h" #include "utils/animatedsprite.h"
#include "utils\asset.h" #include "utils/asset.h"
#include "utils\debug.h" #include "utils/debug.h"
#include "utils\input.h" #include "utils/input.h"
#include "utils\jail_audio.h" #include "utils/jail_audio.h"
#include "utils\screen.h" #include "utils/screen.h"
#include "utils\sprite.h" #include "utils/sprite.h"
#include "utils\text.h" #include "utils/text.h"
#include "utils\utils.h" #include "utils/utils.h"
#ifndef GAME_H #ifndef GAME_H
#define GAME_H #define GAME_H

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@@ -2,15 +2,15 @@
#include <SDL2/SDL.h> #include <SDL2/SDL.h>
#include "const.h" #include "const.h"
#include "utils\asset.h" #include "utils/asset.h"
#include "utils\jail_audio.h" #include "utils/jail_audio.h"
#include "utils\screen.h" #include "utils/screen.h"
#include "utils\sprite.h" #include "utils/sprite.h"
#include "utils\utils.h" #include "utils/utils.h"
#include <vector> #include <vector>
#include <string> #include <string>
#include "utils\text.h" #include "utils/text.h"
#ifndef INTRO_H #ifndef INTRO_H
#define INTRO_H #define INTRO_H

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@@ -1,9 +1,9 @@
#pragma once #pragma once
#include <SDL2/SDL.h> #include <SDL2/SDL.h>
#include "utils\asset.h" #include "utils/asset.h"
#include "utils\sprite.h" #include "utils/sprite.h"
#include "utils\utils.h" #include "utils/utils.h"
#include <string> #include <string>
#ifndef ITEM_H #ifndef ITEM_H

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@@ -1,6 +1,6 @@
#pragma once #pragma once
#include <SDL2/SDL.h> #include <SDL2/SDL.h>
#include "utils\utils.h" #include "utils/utils.h"
#include <string> #include <string>
#include <vector> #include <vector>

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@@ -2,11 +2,11 @@
#include <SDL2/SDL.h> #include <SDL2/SDL.h>
#include "const.h" #include "const.h"
#include "utils\asset.h" #include "utils/asset.h"
#include "utils\jail_audio.h" #include "utils/jail_audio.h"
#include "utils\screen.h" #include "utils/screen.h"
#include "utils\sprite.h" #include "utils/sprite.h"
#include "utils\utils.h" #include "utils/utils.h"
#include <vector> #include <vector>
#ifndef LOGO_H #ifndef LOGO_H

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@@ -3,11 +3,11 @@
#include <SDL2/SDL.h> #include <SDL2/SDL.h>
#include "const.h" #include "const.h"
#include "room.h" #include "room.h"
#include "utils\animatedsprite.h" #include "utils/animatedsprite.h"
#include "utils\asset.h" #include "utils/asset.h"
#include "utils\debug.h" #include "utils/debug.h"
#include "utils\input.h" #include "utils/input.h"
#include "utils\utils.h" #include "utils/utils.h"
#include <string> #include <string>
#include <vector> #include <vector>

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@@ -5,12 +5,12 @@
#include "enemy.h" #include "enemy.h"
#include "item_tracker.h" #include "item_tracker.h"
#include "item.h" #include "item.h"
#include "utils\asset.h" #include "utils/asset.h"
#include "utils\debug.h" #include "utils/debug.h"
#include "utils\jail_audio.h" #include "utils/jail_audio.h"
#include "utils\screen.h" #include "utils/screen.h"
#include "utils\sprite.h" #include "utils/sprite.h"
#include "utils\utils.h" #include "utils/utils.h"
#include <string> #include <string>
#include <vector> #include <vector>

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@@ -1,7 +1,7 @@
#pragma once #pragma once
#include <SDL2/SDL.h> #include <SDL2/SDL.h>
#include "utils\utils.h" #include "utils/utils.h"
#include <string> #include <string>
#include <vector> #include <vector>

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@@ -2,10 +2,10 @@
#include <SDL2/SDL.h> #include <SDL2/SDL.h>
#include "const.h" #include "const.h"
#include "utils\animatedsprite.h" #include "utils/animatedsprite.h"
#include "utils\asset.h" #include "utils/asset.h"
#include "utils\text.h" #include "utils/text.h"
#include "utils\utils.h" #include "utils/utils.h"
#include <string> #include <string>
#ifndef SCOREBOARD_H #ifndef SCOREBOARD_H

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@@ -2,11 +2,11 @@
#include <SDL2/SDL.h> #include <SDL2/SDL.h>
#include "const.h" #include "const.h"
#include "utils\asset.h" #include "utils/asset.h"
#include "utils\debug.h" #include "utils/debug.h"
#include "utils\screen.h" #include "utils/screen.h"
#include "utils\text.h" #include "utils/text.h"
#include "utils\utils.h" #include "utils/utils.h"
#include <string> #include <string>
#include <vector> #include <vector>

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@@ -2,12 +2,12 @@
#include <SDL2/SDL.h> #include <SDL2/SDL.h>
#include "const.h" #include "const.h"
#include "utils\asset.h" #include "utils/asset.h"
#include "utils\jail_audio.h" #include "utils/jail_audio.h"
#include "utils\screen.h" #include "utils/screen.h"
#include "utils\sprite.h" #include "utils/sprite.h"
#include "utils\text.h" #include "utils/text.h"
#include "utils\utils.h" #include "utils/utils.h"
#include <vector> #include <vector>
#ifndef TITLE_H #ifndef TITLE_H