Cambiada la ubicación del fichero config.txt a la carpeta de sistema

This commit is contained in:
2022-11-22 16:26:58 +01:00
parent 07ae93fd3a
commit 09ed0105e9
3 changed files with 7 additions and 18 deletions

View File

@@ -1,16 +0,0 @@
## VISUAL OPTIONS
videoMode=0
windowSize=3
filter=FILTER_NEAREST
vSync=true
integerScale=true
keepAspect=true
borderEnabled=true
borderSize=0.200000
palette=0
## ONLINE OPTIONS
enabled=false
server=jaildoctor.duckdns.org
port=9911
jailerID=

View File

@@ -1225,9 +1225,11 @@ bool Director::setFileList()
asset->add(prefix + "/data/font/debug.png", t_font); asset->add(prefix + "/data/font/debug.png", t_font);
asset->add(prefix + "/data/font/debug.txt", t_font); asset->add(prefix + "/data/font/debug.txt", t_font);
// Configuración // Datos
asset->add(prefix + "/data/input/gamecontrollerdb.txt", t_data); asset->add(prefix + "/data/input/gamecontrollerdb.txt", t_data);
asset->add(prefix + "/data/config/config.txt", t_data, false);
// Ficheros de sistema
asset->add(systemFolder + "/config.txt", t_data, false, true);
asset->add(systemFolder + "/stats_buffer.csv", t_data, false, true); asset->add(systemFolder + "/stats_buffer.csv", t_data, false, true);
asset->add(systemFolder + "/stats.csv", t_data, false, true); asset->add(systemFolder + "/stats.csv", t_data, false, true);

View File

@@ -45,7 +45,10 @@ Game::Game(SDL_Renderer *renderer, Screen *screen, Resource *resource, Asset *as
// Inicializa el resto de variables // Inicializa el resto de variables
ticks = 0; ticks = 0;
ticksSpeed = 15; ticksSpeed = 15;
board.lives = 9;
#ifdef DEBUG
board.lives = 0; board.lives = 0;
#endif
board.items = 0; board.items = 0;
board.rooms = 1; board.rooms = 1;
board.music = true; board.music = true;