format de fitxers room
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@@ -1,6 +1,5 @@
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# THE JAIL
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room:
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number: "01"
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name: "THE JAIL"
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bgColor: bright_blue
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border: blue
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@@ -11,14 +10,14 @@ room:
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up: null
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down: null
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left: null
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right: "02"
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right: 02.yaml
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# Item display colors
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itemColor1: yellow
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itemColor2: magenta
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# Conveyor belt direction: left (-1), none (0), right (1)
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autoSurface: 0
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autoSurface: none
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# Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile)
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# Values are 0-based tile indices (0 = empty)
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@@ -46,90 +45,72 @@ enemies:
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position: {x: 1, y: 13}
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velocity: {x: 0, y: 0}
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boundaries:
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x1: 1
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y1: 13
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x2: 1
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y2: 13
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position1: {x: 1, y: 13}
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position2: {x: 1, y: 13}
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color: white
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- animation: jailer_#3.yaml
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position: {x: 4, y: 13}
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velocity: {x: 0, y: 0}
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boundaries:
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x1: 4
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y1: 13
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x2: 4
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y2: 13
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position1: {x: 4, y: 13}
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position2: {x: 4, y: 13}
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color: white
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- animation: jailer_#1.yaml
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position: {x: 7, y: 13}
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velocity: {x: 0, y: 0}
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boundaries:
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x1: 7
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y1: 13
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x2: 7
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y2: 13
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position1: {x: 7, y: 13}
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position2: {x: 7, y: 13}
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color: white
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- animation: jailer_#2.yaml
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position: {x: 10, y: 13}
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velocity: {x: 0, y: 0}
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boundaries:
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x1: 10
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y1: 13
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x2: 10
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y2: 13
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position1: {x: 10, y: 13}
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position2: {x: 10, y: 13}
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color: white
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- animation: jailer_#1.yaml
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position: {x: 13, y: 13}
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velocity: {x: 0, y: 0}
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boundaries:
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x1: 13
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y1: 13
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x2: 13
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y2: 13
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position1: {x: 13, y: 13}
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position2: {x: 13, y: 13}
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color: white
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- animation: elsa.yaml
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position: {x: 3, y: 9}
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velocity: {x: 0, y: 0}
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boundaries:
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x1: 3
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y1: 9
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x2: 3
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y2: 9
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position1: {x: 3, y: 9}
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position2: {x: 3, y: 9}
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color: white
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- animation: elsa.yaml
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position: {x: 6, y: 9}
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velocity: {x: 0, y: 0}
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boundaries:
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x1: 6
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y1: 9
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x2: 6
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y2: 9
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position1: {x: 6, y: 9}
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position2: {x: 6, y: 9}
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color: white
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- animation: lamp.yaml
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position: {x: 23, y: 6}
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velocity: {x: 0, y: 0}
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boundaries:
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x1: 23
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y1: 6
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x2: 23
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y2: 6
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position1: {x: 23, y: 6}
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position2: {x: 23, y: 6}
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color: white
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- animation: bry.yaml
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position: {x: 17, y: 13}
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velocity: {x: 0, y: 0}
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boundaries:
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x1: 17
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y1: 13
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x2: 17
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y2: 13
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position1: {x: 17, y: 13}
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position2: {x: 17, y: 13}
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color: white
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# No items in this room
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