format de fitxers room
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@@ -1,6 +1,5 @@
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# VOID MAIN
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room:
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number: "03"
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name: "VOID MAIN"
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bgColor: black
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border: magenta
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@@ -10,7 +9,7 @@ room:
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connections:
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up: null
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down: null
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left: "02"
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left: 02.yaml
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right: null
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# Item display colors
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@@ -18,7 +17,7 @@ room:
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itemColor2: yellow
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# Conveyor belt direction: left (-1), none (0), right (1)
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autoSurface: -1
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autoSurface: left
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# Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile)
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# Values are 0-based tile indices (0 = empty)
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@@ -46,10 +45,8 @@ enemies:
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position: {x: 3, y: 2}
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velocity: {x: 24.0, y: 0}
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boundaries:
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x1: 3
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y1: 2
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x2: 27
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y2: 2
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position1: {x: 3, y: 2}
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position2: {x: 27, y: 2}
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color: yellow
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# Items in this room
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