format de fitxers room

This commit is contained in:
2025-11-19 07:59:33 +01:00
parent 932de53609
commit 0a5594b9a8
62 changed files with 641 additions and 1052 deletions

View File

@@ -1,6 +1,5 @@
# BIG JUMP
room:
number: "05"
name: "BIG JUMP"
bgColor: black
border: red
@@ -9,16 +8,16 @@ room:
# Room connections (null for no connection)
connections:
up: null
down: "60"
left: "04"
right: "06"
down: 60.yaml
left: 04.yaml
right: 06.yaml
# Item display colors
itemColor1: bright_green
itemColor2: green
# Conveyor belt direction: left (-1), none (0), right (1)
autoSurface: 0
autoSurface: none
# Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile)
# Values are 0-based tile indices (0 = empty)
@@ -46,20 +45,16 @@ enemies:
position: {x: 15, y: 4}
velocity: {x: 0, y: 48.0}
boundaries:
x1: 15
y1: 0
x2: 15
y2: 11
position1: {x: 15, y: 0}
position2: {x: 15, y: 11}
color: magenta
- animation: congo.yaml
position: {x: 21, y: 12}
velocity: {x: 24.0, y: 0}
boundaries:
x1: 21
y1: 12
x2: 28
y2: 12
position1: {x: 21, y: 12}
position2: {x: 28, y: 12}
color: yellow
flip: true