format de fitxers room

This commit is contained in:
2025-11-19 07:59:33 +01:00
parent 932de53609
commit 0a5594b9a8
62 changed files with 641 additions and 1052 deletions

View File

@@ -1,6 +1,5 @@
# THE BIG TREE
room:
number: "09"
name: "THE BIG TREE"
bgColor: black
border: bright_blue
@@ -8,8 +7,8 @@ room:
# Room connections (null for no connection)
connections:
up: "10"
down: "08"
up: 10.yaml
down: 08.yaml
left: null
right: null
@@ -18,7 +17,7 @@ room:
itemColor2: green
# Conveyor belt direction: left (-1), none (0), right (1)
autoSurface: 0
autoSurface: none
# Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile)
# Values are 0-based tile indices (0 = empty)
@@ -46,10 +45,8 @@ enemies:
position: {x: 10, y: 12}
velocity: {x: 24.0, y: 0}
boundaries:
x1: 10
y1: 12
x2: 20
y2: 12
position1: {x: 10, y: 12}
position2: {x: 20, y: 12}
color: yellow
flip: true
@@ -57,10 +54,8 @@ enemies:
position: {x: 12, y: 6}
velocity: {x: 36.0, y: 0}
boundaries:
x1: 12
y1: 6
x2: 17
y2: 6
position1: {x: 12, y: 6}
position2: {x: 17, y: 6}
color: white
flip: true