format de fitxers room
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@@ -1,6 +1,5 @@
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# LAZY ROOM
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room:
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number: "11"
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name: "LAZY ROOM"
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bgColor: black
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border: blue
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@@ -10,15 +9,15 @@ room:
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connections:
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up: null
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down: null
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left: "10"
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right: "12"
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left: 10.yaml
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right: 12.yaml
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# Item display colors
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itemColor1: yellow
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itemColor2: magenta
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# Conveyor belt direction: left (-1), none (0), right (1)
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autoSurface: 0
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autoSurface: none
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# Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile)
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# Values are 0-based tile indices (0 = empty)
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@@ -46,50 +45,40 @@ enemies:
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position: {x: 7, y: 10}
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velocity: {x: 0, y: 0}
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boundaries:
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x1: 7
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y1: 10
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x2: 7
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y2: 10
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position1: {x: 7, y: 10}
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position2: {x: 7, y: 10}
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color: magenta
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- animation: lamp.yaml
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position: {x: 21, y: 10}
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velocity: {x: 0, y: 0}
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boundaries:
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x1: 21
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y1: 10
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x2: 21
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y2: 10
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position1: {x: 21, y: 10}
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position2: {x: 21, y: 10}
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color: magenta
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- animation: bin.yaml
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position: {x: 12, y: 14}
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velocity: {x: 48.0, y: 0}
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boundaries:
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x1: 3
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y1: 14
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x2: 27
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y2: 14
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position1: {x: 3, y: 14}
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position2: {x: 27, y: 14}
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color: green
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- animation: wave.yaml
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position: {x: 7, y: 6}
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velocity: {x: 30.0, y: 0}
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boundaries:
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x1: 0
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y1: 6
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x2: 14
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y2: 6
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position1: {x: 0, y: 6}
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position2: {x: 14, y: 6}
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color: green
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- animation: wave.yaml
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position: {x: 23, y: 6}
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velocity: {x: -30.0, y: 0}
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boundaries:
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x1: 16
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y1: 6
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x2: 31
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y2: 6
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position1: {x: 16, y: 6}
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position2: {x: 31, y: 6}
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color: green
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# No items in this room
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