format de fitxers room

This commit is contained in:
2025-11-19 07:59:33 +01:00
parent 932de53609
commit 0a5594b9a8
62 changed files with 641 additions and 1052 deletions

View File

@@ -1,6 +1,5 @@
# ENTER PAKU SIMBEL
room:
number: "21"
name: "ENTER PAKU SIMBEL"
bgColor: bright_black
border: yellow
@@ -8,17 +7,17 @@ room:
# Room connections (null for no connection)
connections:
up: "23"
up: 23.yaml
down: null
left: "22"
right: "20"
left: 22.yaml
right: 20.yaml
# Item display colors
itemColor1: magenta
itemColor2: yellow
# Conveyor belt direction: left (-1), none (0), right (1)
autoSurface: 0
autoSurface: none
# Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile)
# Values are 0-based tile indices (0 = empty)
@@ -46,10 +45,8 @@ enemies:
position: {x: 13, y: 13}
velocity: {x: 18.0, y: 0}
boundaries:
x1: 9
y1: 13
x2: 18
y2: 13
position1: {x: 9, y: 13}
position2: {x: 18, y: 13}
color: yellow
flip: true
@@ -57,10 +54,8 @@ enemies:
position: {x: 13, y: 9}
velocity: {x: 36.0, y: 0}
boundaries:
x1: 4
y1: 9
x2: 21
y2: 9
position1: {x: 4, y: 9}
position2: {x: 21, y: 9}
color: bright_green
flip: true