format de fitxers room
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@@ -1,6 +1,5 @@
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# AEE REMAKE, PLEASE
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room:
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number: "22"
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name: "AEE REMAKE, PLEASE"
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bgColor: bright_black
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border: yellow
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@@ -11,14 +10,14 @@ room:
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up: null
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down: null
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left: null
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right: "21"
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right: 21.yaml
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# Item display colors
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itemColor1: yellow
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itemColor2: magenta
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# Conveyor belt direction: left (-1), none (0), right (1)
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autoSurface: 0
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autoSurface: none
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# Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile)
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# Values are 0-based tile indices (0 = empty)
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@@ -46,10 +45,8 @@ enemies:
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position: {x: 15, y: 13}
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velocity: {x: 18.0, y: 0}
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boundaries:
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x1: 12
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y1: 13
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x2: 21
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y2: 13
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position1: {x: 12, y: 13}
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position2: {x: 21, y: 13}
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color: yellow
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flip: true
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@@ -57,10 +54,8 @@ enemies:
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position: {x: 13, y: 8}
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velocity: {x: 18.0, y: 0}
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boundaries:
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x1: 13
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y1: 8
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x2: 19
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y2: 8
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position1: {x: 13, y: 8}
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position2: {x: 19, y: 8}
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color: bright_yellow
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flip: true
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@@ -68,10 +63,8 @@ enemies:
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position: {x: 22, y: 8}
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velocity: {x: 24.0, y: 0}
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boundaries:
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x1: 22
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y1: 8
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x2: 28
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y2: 8
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position1: {x: 22, y: 8}
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position2: {x: 28, y: 8}
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color: bright_yellow
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flip: true
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