format de fitxers room

This commit is contained in:
2025-11-19 07:59:33 +01:00
parent 932de53609
commit 0a5594b9a8
62 changed files with 641 additions and 1052 deletions

View File

@@ -1,6 +1,5 @@
# WE NEED A ROBOT
room:
number: "49"
name: "WE NEED A ROBOT"
bgColor: black
border: red
@@ -8,17 +7,17 @@ room:
# Room connections (null for no connection)
connections:
up: "48"
up: 48.yaml
down: null
left: "50"
right: "17"
left: 50.yaml
right: 17.yaml
# Item display colors
itemColor1: yellow
itemColor2: magenta
# Conveyor belt direction: left (-1), none (0), right (1)
autoSurface: 0
autoSurface: none
# Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile)
# Values are 0-based tile indices (0 = empty)
@@ -46,10 +45,8 @@ enemies:
position: {x: 10, y: 8}
velocity: {x: 42.0, y: 0}
boundaries:
x1: 1
y1: 8
x2: 29
y2: 8
position1: {x: 1, y: 8}
position2: {x: 29, y: 8}
color: yellow
flip: true