fix: s'havien fotut els dos finals, pero ja estan corregits
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@@ -1,16 +1,16 @@
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#include "utils.h"
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#include <stdlib.h> // for abs
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#include <algorithm> // for find, transform
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#include <cctype> // for tolower
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#include <cmath> // for round, abs
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#include <exception> // for exception
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#include <filesystem> // for path
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#include <iostream> // for basic_ostream, cout, basic_ios, ios, endl
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#include <string> // for basic_string, string, char_traits, allocator
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#include <unordered_map> // for unordered_map, operator==, _Node_const_iter...
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#include <utility> // for pair
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#include "jail_audio.h" // for JA_GetMusicState, JA_Music_state, JA_PlayMusic
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#include "resource.h" // for Resource
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#include <stdlib.h> // for abs
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#include <algorithm> // for find, transform
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#include <cctype> // for tolower
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#include <cmath> // for round, abs
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#include <exception> // for exception
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#include <filesystem> // for path
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#include <iostream> // for basic_ostream, cout, basic_ios, ios, endl
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#include <string> // for basic_string, string, char_traits, allocator
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#include <unordered_map> // for unordered_map, operator==, _Node_const_iter...
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#include <utility> // for pair
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#include "jail_audio.h" // for JA_GetMusicState, JA_Music_state, JA_PlayMusic
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#include "resource.h" // for Resource
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// Calcula el cuadrado de la distancia entre dos puntos
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double distanceSquared(int x1, int y1, int x2, int y2)
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@@ -551,3 +551,21 @@ void fillTextureWithColor(SDL_Renderer *renderer, SDL_Texture *texture, Uint8 r,
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// Restaurar el render target previo
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SDL_SetRenderTarget(renderer, previous_target);
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}
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// Crea un SDL_Texture
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SDL_Texture *createTexture(SDL_Renderer *renderer, int width, int height, Uint32 format, int access, bool logError)
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{
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// Crear la textura
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SDL_Texture *texture = SDL_CreateTexture(renderer, format, access, width, height);
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if (texture == nullptr)
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{
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// Registrar el error si está habilitado
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if (logError)
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{
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std::cerr << "Error: Texture could not be created!\nSDL Error: " << SDL_GetError() << std::endl;
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}
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return nullptr;
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}
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return texture;
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}
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