migrant .ani a .yaml
This commit is contained in:
10
data/credits/shine.yaml
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data/credits/shine.yaml
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# shine animation
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tileSetFile: shine.gif
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frameWidth: 8
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frameHeight: 8
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animations:
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- name: default
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speed: 0.1
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loop: -1
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frames: [0, 1, 2, 3, 4, 5, 6, 7]
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data/enemies/abad.yaml
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10
data/enemies/abad.yaml
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# abad animation
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tileSetFile: abad.gif
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frameWidth: 8
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frameHeight: 16
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animations:
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- name: default
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speed: 0.1333
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loop: 0
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frames: [0, 1, 2]
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data/enemies/abad_bell.yaml
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data/enemies/abad_bell.yaml
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# abad_bell animation
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tileSetFile: abad_bell.gif
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frameWidth: 16
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frameHeight: 16
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animations:
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- name: default
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speed: 0.0667
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loop: 0
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frames: [0, 1, 2, 3, 4, 5, 6, 7, 8, 9]
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data/enemies/amstrad_cs.yaml
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data/enemies/amstrad_cs.yaml
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# amstrad_cs animation
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tileSetFile: amstrad_cs.gif
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frameWidth: 8
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frameHeight: 8
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animations:
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- name: default
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speed: 0.0667
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loop: 0
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frames: [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63, 64, 65, 66, 67, 68, 69, 70, 71, 72, 73, 74, 75, 76, 77, 78, 79, 80, 81, 82, 83, 84, 85, 86, 87, 88, 89, 90, 91, 92, 93, 94, 95, 96, 97, 98, 99, 100, 101, 102, 103, 104, 105, 106, 107, 108, 109, 110, 111, 112, 113, 114, 115, 116, 117, 118, 119, 120, 121, 122, 123, 124, 125, 126, 127, 128, 129, 130, 131, 132, 133, 134, 135, 136, 137, 138, 139, 140, 141, 142, 143, 144, 145, 146, 147, 148, 149, 150, 151, 152, 153, 154, 155, 156, 157, 158, 159, 160, 161, 162, 163, 164, 165, 166, 167, 168, 169, 170, 171, 172, 173, 174, 175, 176, 177, 178, 179, 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 190, 191, 192, 193, 194, 195, 196, 197, 198, 199, 200, 201, 202, 203, 204, 205, 206, 207, 208, 209, 210, 211, 212, 213, 214, 215, 216, 217, 218, 219, 220, 221, 222, 223, 224, 225, 226, 227, 228, 229, 230, 231, 232, 233, 234, 235, 236, 237, 238, 239, 240, 241, 242, 243, 244, 245, 246, 247, 248, 249, 250, 251, 252, 253, 254, 255]
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10
data/enemies/arounders_door.yaml
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10
data/enemies/arounders_door.yaml
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# arounders_door animation
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tileSetFile: arounders_door.gif
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frameWidth: 16
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frameHeight: 16
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animations:
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- name: default
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speed: 0.1333
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loop: 0
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frames: [0, 1, 2, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 2, 1, 0, 0, 0]
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10
data/enemies/arounders_machine.yaml
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10
data/enemies/arounders_machine.yaml
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# arounders_machine animation
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tileSetFile: arounders_machine.gif
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frameWidth: 16
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frameHeight: 16
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animations:
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- name: default
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speed: 0.0667
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loop: 0
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frames: [0, 1, 2, 3]
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10
data/enemies/bat.yaml
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10
data/enemies/bat.yaml
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# bat animation
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tileSetFile: bat.gif
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frameWidth: 9
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frameHeight: 7
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animations:
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- name: default
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speed: 0.05
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loop: 0
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frames: [0, 1]
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10
data/enemies/batman.yaml
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10
data/enemies/batman.yaml
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# batman animation
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tileSetFile: batman.gif
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frameWidth: 8
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frameHeight: 16
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animations:
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- name: default
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speed: 0.1333
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loop: 0
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frames: [0, 1, 2, 3]
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data/enemies/batman_bell.yaml
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data/enemies/batman_bell.yaml
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# batman_bell animation
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tileSetFile: batman_bell.gif
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frameWidth: 16
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frameHeight: 16
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animations:
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- name: default
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speed: 0.1
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loop: 0
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frames: [0, 1, 2, 3, 4, 5]
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data/enemies/batman_fire.yaml
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data/enemies/batman_fire.yaml
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# batman_fire animation
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tileSetFile: batman_fire.gif
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frameWidth: 16
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frameHeight: 16
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animations:
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- name: default
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speed: 0.0667
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loop: 0
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frames: [0, 1, 2, 3]
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10
data/enemies/bell.yaml
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10
data/enemies/bell.yaml
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# bell animation
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tileSetFile: bell.gif
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frameWidth: 16
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frameHeight: 16
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animations:
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- name: default
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speed: 0.1
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loop: 0
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frames: [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11]
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10
data/enemies/bin.yaml
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10
data/enemies/bin.yaml
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# bin animation
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tileSetFile: bin.gif
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frameWidth: 16
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frameHeight: 8
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animations:
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- name: default
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speed: 0.1667
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loop: 0
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frames: [0, 1, 2, 3, 4]
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10
data/enemies/bird.yaml
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data/enemies/bird.yaml
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# bird animation
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tileSetFile: bird.gif
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frameWidth: 16
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frameHeight: 16
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animations:
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- name: default
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speed: 0.1333
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loop: 0
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frames: [0, 1, 2, 3]
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10
data/enemies/breakout.yaml
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10
data/enemies/breakout.yaml
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# breakout animation
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tileSetFile: breakout.gif
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frameWidth: 24
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frameHeight: 32
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animations:
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- name: default
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speed: 0.1
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loop: 0
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frames: [0, 1, 2, 3, 4, 5, 6, 7, 6, 5, 4, 3, 2, 1]
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10
data/enemies/bry.yaml
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10
data/enemies/bry.yaml
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# bry animation
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tileSetFile: bry.gif
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frameWidth: 10
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frameHeight: 16
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animations:
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- name: default
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speed: 0.1
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loop: 0
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frames: [0, 1, 2, 3, 0, 1, 2, 3, 0, 1, 2, 3, 0, 1, 2, 3, 0, 1, 2, 3, 0, 1, 2, 3, 0, 1, 2, 3, 0, 1, 2, 3, 0, 1, 2, 3, 0, 1, 2, 3, 0, 1, 2, 3, 0, 1, 2, 3, 0, 1, 2, 3, 0, 1, 2, 3, 0, 1, 2, 3, 0, 1, 2, 3, 0, 1, 2, 3, 0, 1, 2, 3, 0, 1, 2, 3, 0, 1, 2, 3, 0, 1, 2, 3, 0, 1, 2, 3, 4, 5, 4, 5, 4, 5, 4, 5, 4, 5, 4, 5, 4, 5, 4, 5, 4, 5, 4, 5, 4, 5, 4, 5]
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10
data/enemies/chip.yaml
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data/enemies/chip.yaml
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# chip animation
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tileSetFile: chip.gif
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frameWidth: 8
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frameHeight: 16
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animations:
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- name: default
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speed: 0.1333
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loop: 0
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frames: [0, 1, 2, 3]
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10
data/enemies/code.yaml
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data/enemies/code.yaml
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# code animation
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tileSetFile: code.gif
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frameWidth: 16
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frameHeight: 16
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animations:
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- name: default
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speed: 0.1
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loop: 0
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frames: [0, 1, 2, 3]
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data/enemies/congo.yaml
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data/enemies/congo.yaml
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# congo animation
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tileSetFile: congo.gif
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frameWidth: 8
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frameHeight: 16
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animations:
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- name: default
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speed: 0.1
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loop: 0
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frames: [0, 1, 2, 3]
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data/enemies/crosshair.yaml
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data/enemies/crosshair.yaml
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# crosshair animation
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tileSetFile: crosshair.gif
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frameWidth: 16
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frameHeight: 16
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animations:
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- name: default
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speed: 0.1
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loop: 0
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frames: [0, 1, 2, 3]
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data/enemies/demon.yaml
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data/enemies/demon.yaml
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# demon animation
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tileSetFile: demon.gif
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frameWidth: 16
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frameHeight: 16
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animations:
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- name: default
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speed: 0.1333
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loop: 0
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frames: [0, 1, 2, 3]
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data/enemies/dimallas.yaml
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data/enemies/dimallas.yaml
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# dimallas animation
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tileSetFile: dimallas.gif
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frameWidth: 16
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frameHeight: 16
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animations:
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- name: default
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speed: 0.1333
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loop: 0
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frames: [0, 1, 2, 3]
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10
data/enemies/dong.yaml
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data/enemies/dong.yaml
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# dong animation
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tileSetFile: dong.gif
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frameWidth: 22
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frameHeight: 16
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animations:
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- name: default
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speed: 0.1
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loop: 0
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frames: [0, 1, 2, 3, 4, 5]
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10
data/enemies/elsa.yaml
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data/enemies/elsa.yaml
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# elsa animation
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tileSetFile: elsa.gif
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frameWidth: 16
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frameHeight: 16
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animations:
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- name: default
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speed: 0.1
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loop: 0
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frames: [0, 1, 2, 3, 4, 5]
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data/enemies/floppy.yaml
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data/enemies/floppy.yaml
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# floppy animation
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tileSetFile: floppy.gif
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frameWidth: 16
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frameHeight: 16
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animations:
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- name: default
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speed: 0.1333
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loop: 0
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frames: [0, 1, 2, 3]
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data/enemies/flying_arounder.yaml
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data/enemies/flying_arounder.yaml
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# flying_arounder animation
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tileSetFile: flying_arounder.gif
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frameWidth: 7
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frameHeight: 7
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animations:
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- name: default
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speed: 0.1667
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loop: 0
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frames: [0]
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10
data/enemies/guitar.yaml
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data/enemies/guitar.yaml
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# guitar animation
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tileSetFile: guitar.gif
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frameWidth: 16
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frameHeight: 16
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animations:
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- name: default
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speed: 0.1333
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loop: 0
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frames: [0, 1, 2, 3]
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10
data/enemies/heavy.yaml
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data/enemies/heavy.yaml
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# heavy animation
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tileSetFile: heavy.gif
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frameWidth: 16
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frameHeight: 16
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animations:
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- name: default
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speed: 0.1333
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loop: 0
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frames: [0, 1, 2, 3]
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10
data/enemies/jailbattle_alien.yaml
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data/enemies/jailbattle_alien.yaml
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# jailbattle_alien animation
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tileSetFile: jailbattle_alien.gif
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frameWidth: 13
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frameHeight: 15
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animations:
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- name: default
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speed: 0.1
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loop: 0
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frames: [0, 1]
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10
data/enemies/jailbattle_human.yaml
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data/enemies/jailbattle_human.yaml
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# jailbattle_human animation
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tileSetFile: jailbattle_human.gif
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frameWidth: 11
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frameHeight: 13
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animations:
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- name: default
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speed: 0.1
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loop: 0
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frames: [0, 1]
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10
data/enemies/jailer_#1.yaml
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data/enemies/jailer_#1.yaml
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# jailer_#1 animation
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tileSetFile: jailer_#1.gif
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frameWidth: 16
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frameHeight: 16
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animations:
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- name: default
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speed: 0.0667
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loop: 0
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frames: [0, 1, 2, 3]
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data/enemies/jailer_#2.yaml
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data/enemies/jailer_#2.yaml
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# jailer_#2 animation
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tileSetFile: jailer_#2.gif
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frameWidth: 16
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frameHeight: 16
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animations:
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- name: default
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speed: 0.0667
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loop: 0
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frames: [0, 1, 2, 3, 4, 5, 0, 1, 2, 3, 4, 5, 0, 1, 2, 3, 4, 5, 0, 1, 2, 3, 4, 5, 0, 1, 2, 3, 4, 5, 1, 3, 5, 1, 3, 5, 1, 3, 5]
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data/enemies/jailer_#3.yaml
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data/enemies/jailer_#3.yaml
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# jailer_#3 animation
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tileSetFile: jailer_#3.gif
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frameWidth: 16
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frameHeight: 16
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animations:
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||||
- name: default
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||||
speed: 0.0667
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||||
loop: 0
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frames: [0, 1, 2, 3]
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data/enemies/jeannine.yaml
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data/enemies/jeannine.yaml
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# jeannine animation
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tileSetFile: jeannine.gif
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frameWidth: 8
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frameHeight: 16
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animations:
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- name: default
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speed: 0.1
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loop: 0
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frames: [0, 1, 2, 3]
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data/enemies/lamp.yaml
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data/enemies/lamp.yaml
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# lamp animation
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tileSetFile: lamp.gif
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frameWidth: 16
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frameHeight: 16
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animations:
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- name: default
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||||
speed: 0.0667
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loop: 0
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frames: [0, 1]
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data/enemies/lord_abad.yaml
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data/enemies/lord_abad.yaml
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# lord_abad animation
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tileSetFile: lord_abad.gif
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frameWidth: 16
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||||
frameHeight: 16
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animations:
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||||
- name: default
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||||
speed: 0.1
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||||
loop: 0
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||||
frames: [0, 1, 2, 3]
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data/enemies/matatunos.yaml
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data/enemies/matatunos.yaml
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# matatunos animation
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tileSetFile: matatunos.gif
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frameWidth: 16
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||||
frameHeight: 16
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||||
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||||
animations:
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||||
- name: default
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||||
speed: 0.1333
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||||
loop: 0
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||||
frames: [0, 1, 2, 3, 4, 5]
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||||
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data/enemies/mummy.yaml
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data/enemies/mummy.yaml
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# mummy animation
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||||
tileSetFile: mummy.gif
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frameWidth: 8
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||||
frameHeight: 16
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||||
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||||
animations:
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||||
- name: default
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||||
speed: 0.2
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||||
loop: 0
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||||
frames: [0, 1, 2, 3]
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||||
10
data/enemies/paco.yaml
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data/enemies/paco.yaml
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# paco animation
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||||
tileSetFile: paco.gif
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||||
frameWidth: 16
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||||
frameHeight: 16
|
||||
|
||||
animations:
|
||||
- name: default
|
||||
speed: 0.0667
|
||||
loop: 0
|
||||
frames: [0, 1, 2, 3, 4, 5, 6, 7]
|
||||
10
data/enemies/qvoid.yaml
Normal file
10
data/enemies/qvoid.yaml
Normal file
@@ -0,0 +1,10 @@
|
||||
# qvoid animation
|
||||
tileSetFile: qvoid.gif
|
||||
frameWidth: 16
|
||||
frameHeight: 16
|
||||
|
||||
animations:
|
||||
- name: default
|
||||
speed: 0.1333
|
||||
loop: 0
|
||||
frames: [0, 1, 2, 3, 4, 5, 6, 7]
|
||||
10
data/enemies/robot.yaml
Normal file
10
data/enemies/robot.yaml
Normal file
@@ -0,0 +1,10 @@
|
||||
# robot animation
|
||||
tileSetFile: robot.gif
|
||||
frameWidth: 16
|
||||
frameHeight: 32
|
||||
|
||||
animations:
|
||||
- name: default
|
||||
speed: 0.0667
|
||||
loop: 0
|
||||
frames: [0, 1, 2, 3]
|
||||
10
data/enemies/sam.yaml
Normal file
10
data/enemies/sam.yaml
Normal file
@@ -0,0 +1,10 @@
|
||||
# sam animation
|
||||
tileSetFile: sam.gif
|
||||
frameWidth: 16
|
||||
frameHeight: 16
|
||||
|
||||
animations:
|
||||
- name: default
|
||||
speed: 0.0833
|
||||
loop: 0
|
||||
frames: [0, 1]
|
||||
10
data/enemies/shock.yaml
Normal file
10
data/enemies/shock.yaml
Normal file
@@ -0,0 +1,10 @@
|
||||
# shock animation
|
||||
tileSetFile: shock.gif
|
||||
frameWidth: 8
|
||||
frameHeight: 8
|
||||
|
||||
animations:
|
||||
- name: default
|
||||
speed: 0.1
|
||||
loop: 0
|
||||
frames: [0, 1, 2, 3, 4, 5, 4, 3, 2, 1]
|
||||
10
data/enemies/sigmasua.yaml
Normal file
10
data/enemies/sigmasua.yaml
Normal file
@@ -0,0 +1,10 @@
|
||||
# sigmasua animation
|
||||
tileSetFile: sigmasua.gif
|
||||
frameWidth: 16
|
||||
frameHeight: 16
|
||||
|
||||
animations:
|
||||
- name: default
|
||||
speed: 0.1333
|
||||
loop: 0
|
||||
frames: [0, 1, 2, 3]
|
||||
10
data/enemies/spark.yaml
Normal file
10
data/enemies/spark.yaml
Normal file
@@ -0,0 +1,10 @@
|
||||
# spark animation
|
||||
tileSetFile: spark.gif
|
||||
frameWidth: 8
|
||||
frameHeight: 16
|
||||
|
||||
animations:
|
||||
- name: default
|
||||
speed: 0.1
|
||||
loop: 0
|
||||
frames: [0, 1, 2, 3]
|
||||
10
data/enemies/special/aerojailer.yaml
Normal file
10
data/enemies/special/aerojailer.yaml
Normal file
@@ -0,0 +1,10 @@
|
||||
# aerojailer animation
|
||||
tileSetFile: aerojailer.gif
|
||||
frameWidth: 43
|
||||
frameHeight: 44
|
||||
|
||||
animations:
|
||||
- name: default
|
||||
speed: 1.6667
|
||||
loop: 0
|
||||
frames: [0]
|
||||
10
data/enemies/special/arounder.yaml
Normal file
10
data/enemies/special/arounder.yaml
Normal file
@@ -0,0 +1,10 @@
|
||||
# arounder animation
|
||||
tileSetFile: arounder.gif
|
||||
frameWidth: 79
|
||||
frameHeight: 90
|
||||
|
||||
animations:
|
||||
- name: default
|
||||
speed: 1.6667
|
||||
loop: 0
|
||||
frames: [0]
|
||||
10
data/enemies/special/pepe_rosita_job.yaml
Normal file
10
data/enemies/special/pepe_rosita_job.yaml
Normal file
@@ -0,0 +1,10 @@
|
||||
# pepe_rosita_job animation
|
||||
tileSetFile: pepe_rosita_job.gif
|
||||
frameWidth: 62
|
||||
frameHeight: 47
|
||||
|
||||
animations:
|
||||
- name: default
|
||||
speed: 1.6667
|
||||
loop: 0
|
||||
frames: [0]
|
||||
10
data/enemies/special/shooting_star.yaml
Normal file
10
data/enemies/special/shooting_star.yaml
Normal file
@@ -0,0 +1,10 @@
|
||||
# shooting_star animation
|
||||
tileSetFile: shooting_star.gif
|
||||
frameWidth: 64
|
||||
frameHeight: 64
|
||||
|
||||
animations:
|
||||
- name: default
|
||||
speed: 0.1
|
||||
loop: -1
|
||||
frames: [18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18]
|
||||
10
data/enemies/spider.yaml
Normal file
10
data/enemies/spider.yaml
Normal file
@@ -0,0 +1,10 @@
|
||||
# spider animation
|
||||
tileSetFile: spider.gif
|
||||
frameWidth: 8
|
||||
frameHeight: 8
|
||||
|
||||
animations:
|
||||
- name: default
|
||||
speed: 0.0667
|
||||
loop: 0
|
||||
frames: [0, 1, 2, 3]
|
||||
10
data/enemies/stopped_arounder.yaml
Normal file
10
data/enemies/stopped_arounder.yaml
Normal file
@@ -0,0 +1,10 @@
|
||||
# stopped_arounder animation
|
||||
tileSetFile: stopped_arounder.gif
|
||||
frameWidth: 7
|
||||
frameHeight: 8
|
||||
|
||||
animations:
|
||||
- name: default
|
||||
speed: 0.1667
|
||||
loop: 0
|
||||
frames: [0, 1, 2, 3]
|
||||
10
data/enemies/tree_thing.yaml
Normal file
10
data/enemies/tree_thing.yaml
Normal file
@@ -0,0 +1,10 @@
|
||||
# tree_thing animation
|
||||
tileSetFile: tree_thing.gif
|
||||
frameWidth: 16
|
||||
frameHeight: 16
|
||||
|
||||
animations:
|
||||
- name: default
|
||||
speed: 0.1
|
||||
loop: 0
|
||||
frames: [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12]
|
||||
10
data/enemies/tuno.yaml
Normal file
10
data/enemies/tuno.yaml
Normal file
@@ -0,0 +1,10 @@
|
||||
# tuno animation
|
||||
tileSetFile: tuno.gif
|
||||
frameWidth: 16
|
||||
frameHeight: 16
|
||||
|
||||
animations:
|
||||
- name: default
|
||||
speed: 0.1333
|
||||
loop: 0
|
||||
frames: [0, 1, 2, 3, 3, 2, 1, 0]
|
||||
10
data/enemies/tv.yaml
Normal file
10
data/enemies/tv.yaml
Normal file
@@ -0,0 +1,10 @@
|
||||
# tv animation
|
||||
tileSetFile: tv.gif
|
||||
frameWidth: 16
|
||||
frameHeight: 18
|
||||
|
||||
animations:
|
||||
- name: default
|
||||
speed: 0.0833
|
||||
loop: 0
|
||||
frames: [0, 1, 2, 3]
|
||||
10
data/enemies/tv_panel.yaml
Normal file
10
data/enemies/tv_panel.yaml
Normal file
@@ -0,0 +1,10 @@
|
||||
# tv_panel animation
|
||||
tileSetFile: tv_panel.gif
|
||||
frameWidth: 24
|
||||
frameHeight: 16
|
||||
|
||||
animations:
|
||||
- name: default
|
||||
speed: 0.0667
|
||||
loop: 0
|
||||
frames: [0, 1, 2, 3]
|
||||
10
data/enemies/upv_student.yaml
Normal file
10
data/enemies/upv_student.yaml
Normal file
@@ -0,0 +1,10 @@
|
||||
# upv_student animation
|
||||
tileSetFile: upv_student.gif
|
||||
frameWidth: 8
|
||||
frameHeight: 16
|
||||
|
||||
animations:
|
||||
- name: default
|
||||
speed: 0.1333
|
||||
loop: 0
|
||||
frames: [0, 1, 2, 3]
|
||||
10
data/enemies/walking_arounder.yaml
Normal file
10
data/enemies/walking_arounder.yaml
Normal file
@@ -0,0 +1,10 @@
|
||||
# walking_arounder animation
|
||||
tileSetFile: walking_arounder.gif
|
||||
frameWidth: 5
|
||||
frameHeight: 8
|
||||
|
||||
animations:
|
||||
- name: default
|
||||
speed: 0.1
|
||||
loop: 0
|
||||
frames: [0, 1]
|
||||
10
data/enemies/wave.yaml
Normal file
10
data/enemies/wave.yaml
Normal file
@@ -0,0 +1,10 @@
|
||||
# wave animation
|
||||
tileSetFile: wave.gif
|
||||
frameWidth: 8
|
||||
frameHeight: 8
|
||||
|
||||
animations:
|
||||
- name: default
|
||||
speed: 0.1333
|
||||
loop: 0
|
||||
frames: [0, 1, 2, 3]
|
||||
10
data/enemies/z80.yaml
Normal file
10
data/enemies/z80.yaml
Normal file
@@ -0,0 +1,10 @@
|
||||
# z80 animation
|
||||
tileSetFile: z80.gif
|
||||
frameWidth: 16
|
||||
frameHeight: 32
|
||||
|
||||
animations:
|
||||
- name: default
|
||||
speed: 0.1333
|
||||
loop: 0
|
||||
frames: [0, 1, 2, 3]
|
||||
20
data/player/player.yaml
Normal file
20
data/player/player.yaml
Normal file
@@ -0,0 +1,20 @@
|
||||
# player animation
|
||||
tileSetFile: player.gif
|
||||
frameWidth: 8
|
||||
frameHeight: 16
|
||||
|
||||
animations:
|
||||
- name: stand
|
||||
speed: 0.1333
|
||||
loop: 0
|
||||
frames: [0]
|
||||
|
||||
- name: walk
|
||||
speed: 0.1333
|
||||
loop: 0
|
||||
frames: [0, 1, 2, 3]
|
||||
|
||||
- name: walk_menu
|
||||
speed: 0.0
|
||||
loop: 0
|
||||
frames: [0, 1, 2, 3]
|
||||
20
data/player/player2.yaml
Normal file
20
data/player/player2.yaml
Normal file
@@ -0,0 +1,20 @@
|
||||
# player2 animation
|
||||
tileSetFile: player2.gif
|
||||
frameWidth: 8
|
||||
frameHeight: 16
|
||||
|
||||
animations:
|
||||
- name: stand
|
||||
speed: 0.1333
|
||||
loop: 0
|
||||
frames: [0]
|
||||
|
||||
- name: walk
|
||||
speed: 0.1333
|
||||
loop: 0
|
||||
frames: [0, 1, 2, 3, 4, 5, 6, 7]
|
||||
|
||||
- name: walk_menu
|
||||
speed: 0.0
|
||||
loop: 0
|
||||
frames: [0, 1, 2, 3, 4, 5, 6, 7]
|
||||
10
data/player/player_game_over.yaml
Normal file
10
data/player/player_game_over.yaml
Normal file
@@ -0,0 +1,10 @@
|
||||
# player_game_over animation
|
||||
tileSetFile: player_game_over.gif
|
||||
frameWidth: 19
|
||||
frameHeight: 18
|
||||
|
||||
animations:
|
||||
- name: default
|
||||
speed: 0.1
|
||||
loop: 0
|
||||
frames: [0, 1, 2, 3]
|
||||
Reference in New Issue
Block a user