migrant .ani a .yaml

This commit is contained in:
2025-11-17 12:47:07 +01:00
parent 21a495e40a
commit 10911990dd
66 changed files with 1012 additions and 78 deletions

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data/credits/shine.yaml Normal file
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# shine animation
tileSetFile: shine.gif
frameWidth: 8
frameHeight: 8
animations:
- name: default
speed: 0.1
loop: -1
frames: [0, 1, 2, 3, 4, 5, 6, 7]

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data/enemies/abad.yaml Normal file
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# abad animation
tileSetFile: abad.gif
frameWidth: 8
frameHeight: 16
animations:
- name: default
speed: 0.1333
loop: 0
frames: [0, 1, 2]

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# abad_bell animation
tileSetFile: abad_bell.gif
frameWidth: 16
frameHeight: 16
animations:
- name: default
speed: 0.0667
loop: 0
frames: [0, 1, 2, 3, 4, 5, 6, 7, 8, 9]

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# amstrad_cs animation
tileSetFile: amstrad_cs.gif
frameWidth: 8
frameHeight: 8
animations:
- name: default
speed: 0.0667
loop: 0
frames: [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63, 64, 65, 66, 67, 68, 69, 70, 71, 72, 73, 74, 75, 76, 77, 78, 79, 80, 81, 82, 83, 84, 85, 86, 87, 88, 89, 90, 91, 92, 93, 94, 95, 96, 97, 98, 99, 100, 101, 102, 103, 104, 105, 106, 107, 108, 109, 110, 111, 112, 113, 114, 115, 116, 117, 118, 119, 120, 121, 122, 123, 124, 125, 126, 127, 128, 129, 130, 131, 132, 133, 134, 135, 136, 137, 138, 139, 140, 141, 142, 143, 144, 145, 146, 147, 148, 149, 150, 151, 152, 153, 154, 155, 156, 157, 158, 159, 160, 161, 162, 163, 164, 165, 166, 167, 168, 169, 170, 171, 172, 173, 174, 175, 176, 177, 178, 179, 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 190, 191, 192, 193, 194, 195, 196, 197, 198, 199, 200, 201, 202, 203, 204, 205, 206, 207, 208, 209, 210, 211, 212, 213, 214, 215, 216, 217, 218, 219, 220, 221, 222, 223, 224, 225, 226, 227, 228, 229, 230, 231, 232, 233, 234, 235, 236, 237, 238, 239, 240, 241, 242, 243, 244, 245, 246, 247, 248, 249, 250, 251, 252, 253, 254, 255]

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# arounders_door animation
tileSetFile: arounders_door.gif
frameWidth: 16
frameHeight: 16
animations:
- name: default
speed: 0.1333
loop: 0
frames: [0, 1, 2, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 2, 1, 0, 0, 0]

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# arounders_machine animation
tileSetFile: arounders_machine.gif
frameWidth: 16
frameHeight: 16
animations:
- name: default
speed: 0.0667
loop: 0
frames: [0, 1, 2, 3]

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data/enemies/bat.yaml Normal file
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# bat animation
tileSetFile: bat.gif
frameWidth: 9
frameHeight: 7
animations:
- name: default
speed: 0.05
loop: 0
frames: [0, 1]

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data/enemies/batman.yaml Normal file
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# batman animation
tileSetFile: batman.gif
frameWidth: 8
frameHeight: 16
animations:
- name: default
speed: 0.1333
loop: 0
frames: [0, 1, 2, 3]

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# batman_bell animation
tileSetFile: batman_bell.gif
frameWidth: 16
frameHeight: 16
animations:
- name: default
speed: 0.1
loop: 0
frames: [0, 1, 2, 3, 4, 5]

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# batman_fire animation
tileSetFile: batman_fire.gif
frameWidth: 16
frameHeight: 16
animations:
- name: default
speed: 0.0667
loop: 0
frames: [0, 1, 2, 3]

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data/enemies/bell.yaml Normal file
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# bell animation
tileSetFile: bell.gif
frameWidth: 16
frameHeight: 16
animations:
- name: default
speed: 0.1
loop: 0
frames: [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11]

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data/enemies/bin.yaml Normal file
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# bin animation
tileSetFile: bin.gif
frameWidth: 16
frameHeight: 8
animations:
- name: default
speed: 0.1667
loop: 0
frames: [0, 1, 2, 3, 4]

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data/enemies/bird.yaml Normal file
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# bird animation
tileSetFile: bird.gif
frameWidth: 16
frameHeight: 16
animations:
- name: default
speed: 0.1333
loop: 0
frames: [0, 1, 2, 3]

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# breakout animation
tileSetFile: breakout.gif
frameWidth: 24
frameHeight: 32
animations:
- name: default
speed: 0.1
loop: 0
frames: [0, 1, 2, 3, 4, 5, 6, 7, 6, 5, 4, 3, 2, 1]

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data/enemies/bry.yaml Normal file
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# bry animation
tileSetFile: bry.gif
frameWidth: 10
frameHeight: 16
animations:
- name: default
speed: 0.1
loop: 0
frames: [0, 1, 2, 3, 0, 1, 2, 3, 0, 1, 2, 3, 0, 1, 2, 3, 0, 1, 2, 3, 0, 1, 2, 3, 0, 1, 2, 3, 0, 1, 2, 3, 0, 1, 2, 3, 0, 1, 2, 3, 0, 1, 2, 3, 0, 1, 2, 3, 0, 1, 2, 3, 0, 1, 2, 3, 0, 1, 2, 3, 0, 1, 2, 3, 0, 1, 2, 3, 0, 1, 2, 3, 0, 1, 2, 3, 0, 1, 2, 3, 0, 1, 2, 3, 0, 1, 2, 3, 4, 5, 4, 5, 4, 5, 4, 5, 4, 5, 4, 5, 4, 5, 4, 5, 4, 5, 4, 5, 4, 5, 4, 5]

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data/enemies/chip.yaml Normal file
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# chip animation
tileSetFile: chip.gif
frameWidth: 8
frameHeight: 16
animations:
- name: default
speed: 0.1333
loop: 0
frames: [0, 1, 2, 3]

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data/enemies/code.yaml Normal file
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# code animation
tileSetFile: code.gif
frameWidth: 16
frameHeight: 16
animations:
- name: default
speed: 0.1
loop: 0
frames: [0, 1, 2, 3]

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data/enemies/congo.yaml Normal file
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# congo animation
tileSetFile: congo.gif
frameWidth: 8
frameHeight: 16
animations:
- name: default
speed: 0.1
loop: 0
frames: [0, 1, 2, 3]

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# crosshair animation
tileSetFile: crosshair.gif
frameWidth: 16
frameHeight: 16
animations:
- name: default
speed: 0.1
loop: 0
frames: [0, 1, 2, 3]

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data/enemies/demon.yaml Normal file
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# demon animation
tileSetFile: demon.gif
frameWidth: 16
frameHeight: 16
animations:
- name: default
speed: 0.1333
loop: 0
frames: [0, 1, 2, 3]

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# dimallas animation
tileSetFile: dimallas.gif
frameWidth: 16
frameHeight: 16
animations:
- name: default
speed: 0.1333
loop: 0
frames: [0, 1, 2, 3]

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data/enemies/dong.yaml Normal file
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# dong animation
tileSetFile: dong.gif
frameWidth: 22
frameHeight: 16
animations:
- name: default
speed: 0.1
loop: 0
frames: [0, 1, 2, 3, 4, 5]

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data/enemies/elsa.yaml Normal file
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# elsa animation
tileSetFile: elsa.gif
frameWidth: 16
frameHeight: 16
animations:
- name: default
speed: 0.1
loop: 0
frames: [0, 1, 2, 3, 4, 5]

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data/enemies/floppy.yaml Normal file
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# floppy animation
tileSetFile: floppy.gif
frameWidth: 16
frameHeight: 16
animations:
- name: default
speed: 0.1333
loop: 0
frames: [0, 1, 2, 3]

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# flying_arounder animation
tileSetFile: flying_arounder.gif
frameWidth: 7
frameHeight: 7
animations:
- name: default
speed: 0.1667
loop: 0
frames: [0]

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data/enemies/guitar.yaml Normal file
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# guitar animation
tileSetFile: guitar.gif
frameWidth: 16
frameHeight: 16
animations:
- name: default
speed: 0.1333
loop: 0
frames: [0, 1, 2, 3]

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data/enemies/heavy.yaml Normal file
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# heavy animation
tileSetFile: heavy.gif
frameWidth: 16
frameHeight: 16
animations:
- name: default
speed: 0.1333
loop: 0
frames: [0, 1, 2, 3]

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# jailbattle_alien animation
tileSetFile: jailbattle_alien.gif
frameWidth: 13
frameHeight: 15
animations:
- name: default
speed: 0.1
loop: 0
frames: [0, 1]

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# jailbattle_human animation
tileSetFile: jailbattle_human.gif
frameWidth: 11
frameHeight: 13
animations:
- name: default
speed: 0.1
loop: 0
frames: [0, 1]

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# jailer_#1 animation
tileSetFile: jailer_#1.gif
frameWidth: 16
frameHeight: 16
animations:
- name: default
speed: 0.0667
loop: 0
frames: [0, 1, 2, 3]

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# jailer_#2 animation
tileSetFile: jailer_#2.gif
frameWidth: 16
frameHeight: 16
animations:
- name: default
speed: 0.0667
loop: 0
frames: [0, 1, 2, 3, 4, 5, 0, 1, 2, 3, 4, 5, 0, 1, 2, 3, 4, 5, 0, 1, 2, 3, 4, 5, 0, 1, 2, 3, 4, 5, 1, 3, 5, 1, 3, 5, 1, 3, 5]

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# jailer_#3 animation
tileSetFile: jailer_#3.gif
frameWidth: 16
frameHeight: 16
animations:
- name: default
speed: 0.0667
loop: 0
frames: [0, 1, 2, 3]

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# jeannine animation
tileSetFile: jeannine.gif
frameWidth: 8
frameHeight: 16
animations:
- name: default
speed: 0.1
loop: 0
frames: [0, 1, 2, 3]

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data/enemies/lamp.yaml Normal file
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# lamp animation
tileSetFile: lamp.gif
frameWidth: 16
frameHeight: 16
animations:
- name: default
speed: 0.0667
loop: 0
frames: [0, 1]

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# lord_abad animation
tileSetFile: lord_abad.gif
frameWidth: 16
frameHeight: 16
animations:
- name: default
speed: 0.1
loop: 0
frames: [0, 1, 2, 3]

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# matatunos animation
tileSetFile: matatunos.gif
frameWidth: 16
frameHeight: 16
animations:
- name: default
speed: 0.1333
loop: 0
frames: [0, 1, 2, 3, 4, 5]

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data/enemies/mummy.yaml Normal file
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# mummy animation
tileSetFile: mummy.gif
frameWidth: 8
frameHeight: 16
animations:
- name: default
speed: 0.2
loop: 0
frames: [0, 1, 2, 3]

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data/enemies/paco.yaml Normal file
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# paco animation
tileSetFile: paco.gif
frameWidth: 16
frameHeight: 16
animations:
- name: default
speed: 0.0667
loop: 0
frames: [0, 1, 2, 3, 4, 5, 6, 7]

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data/enemies/qvoid.yaml Normal file
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# qvoid animation
tileSetFile: qvoid.gif
frameWidth: 16
frameHeight: 16
animations:
- name: default
speed: 0.1333
loop: 0
frames: [0, 1, 2, 3, 4, 5, 6, 7]

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data/enemies/robot.yaml Normal file
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# robot animation
tileSetFile: robot.gif
frameWidth: 16
frameHeight: 32
animations:
- name: default
speed: 0.0667
loop: 0
frames: [0, 1, 2, 3]

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data/enemies/sam.yaml Normal file
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# sam animation
tileSetFile: sam.gif
frameWidth: 16
frameHeight: 16
animations:
- name: default
speed: 0.0833
loop: 0
frames: [0, 1]

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data/enemies/shock.yaml Normal file
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# shock animation
tileSetFile: shock.gif
frameWidth: 8
frameHeight: 8
animations:
- name: default
speed: 0.1
loop: 0
frames: [0, 1, 2, 3, 4, 5, 4, 3, 2, 1]

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# sigmasua animation
tileSetFile: sigmasua.gif
frameWidth: 16
frameHeight: 16
animations:
- name: default
speed: 0.1333
loop: 0
frames: [0, 1, 2, 3]

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data/enemies/spark.yaml Normal file
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# spark animation
tileSetFile: spark.gif
frameWidth: 8
frameHeight: 16
animations:
- name: default
speed: 0.1
loop: 0
frames: [0, 1, 2, 3]

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# aerojailer animation
tileSetFile: aerojailer.gif
frameWidth: 43
frameHeight: 44
animations:
- name: default
speed: 1.6667
loop: 0
frames: [0]

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# arounder animation
tileSetFile: arounder.gif
frameWidth: 79
frameHeight: 90
animations:
- name: default
speed: 1.6667
loop: 0
frames: [0]

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# pepe_rosita_job animation
tileSetFile: pepe_rosita_job.gif
frameWidth: 62
frameHeight: 47
animations:
- name: default
speed: 1.6667
loop: 0
frames: [0]

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# shooting_star animation
tileSetFile: shooting_star.gif
frameWidth: 64
frameHeight: 64
animations:
- name: default
speed: 0.1
loop: -1
frames: [18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18]

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data/enemies/spider.yaml Normal file
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# spider animation
tileSetFile: spider.gif
frameWidth: 8
frameHeight: 8
animations:
- name: default
speed: 0.0667
loop: 0
frames: [0, 1, 2, 3]

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# stopped_arounder animation
tileSetFile: stopped_arounder.gif
frameWidth: 7
frameHeight: 8
animations:
- name: default
speed: 0.1667
loop: 0
frames: [0, 1, 2, 3]

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# tree_thing animation
tileSetFile: tree_thing.gif
frameWidth: 16
frameHeight: 16
animations:
- name: default
speed: 0.1
loop: 0
frames: [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12]

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data/enemies/tuno.yaml Normal file
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# tuno animation
tileSetFile: tuno.gif
frameWidth: 16
frameHeight: 16
animations:
- name: default
speed: 0.1333
loop: 0
frames: [0, 1, 2, 3, 3, 2, 1, 0]

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data/enemies/tv.yaml Normal file
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# tv animation
tileSetFile: tv.gif
frameWidth: 16
frameHeight: 18
animations:
- name: default
speed: 0.0833
loop: 0
frames: [0, 1, 2, 3]

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# tv_panel animation
tileSetFile: tv_panel.gif
frameWidth: 24
frameHeight: 16
animations:
- name: default
speed: 0.0667
loop: 0
frames: [0, 1, 2, 3]

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# upv_student animation
tileSetFile: upv_student.gif
frameWidth: 8
frameHeight: 16
animations:
- name: default
speed: 0.1333
loop: 0
frames: [0, 1, 2, 3]

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# walking_arounder animation
tileSetFile: walking_arounder.gif
frameWidth: 5
frameHeight: 8
animations:
- name: default
speed: 0.1
loop: 0
frames: [0, 1]

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data/enemies/wave.yaml Normal file
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# wave animation
tileSetFile: wave.gif
frameWidth: 8
frameHeight: 8
animations:
- name: default
speed: 0.1333
loop: 0
frames: [0, 1, 2, 3]

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data/enemies/z80.yaml Normal file
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# z80 animation
tileSetFile: z80.gif
frameWidth: 16
frameHeight: 32
animations:
- name: default
speed: 0.1333
loop: 0
frames: [0, 1, 2, 3]

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data/player/player.yaml Normal file
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# player animation
tileSetFile: player.gif
frameWidth: 8
frameHeight: 16
animations:
- name: stand
speed: 0.1333
loop: 0
frames: [0]
- name: walk
speed: 0.1333
loop: 0
frames: [0, 1, 2, 3]
- name: walk_menu
speed: 0.0
loop: 0
frames: [0, 1, 2, 3]

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data/player/player2.yaml Normal file
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# player2 animation
tileSetFile: player2.gif
frameWidth: 8
frameHeight: 16
animations:
- name: stand
speed: 0.1333
loop: 0
frames: [0]
- name: walk
speed: 0.1333
loop: 0
frames: [0, 1, 2, 3, 4, 5, 6, 7]
- name: walk_menu
speed: 0.0
loop: 0
frames: [0, 1, 2, 3, 4, 5, 6, 7]

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# player_game_over animation
tileSetFile: player_game_over.gif
frameWidth: 19
frameHeight: 18
animations:
- name: default
speed: 0.1
loop: 0
frames: [0, 1, 2, 3]