migrant .ani a .yaml
This commit is contained in:
@@ -7,6 +7,7 @@
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#include <stdexcept> // Para runtime_error
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#include <utility>
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#include "external/fkyaml_node.hpp" // Para fkyaml::node
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#include "core/rendering/surface.hpp" // Para Surface
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#include "core/resources/resource_cache.hpp" // Para Resource
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#include "core/resources/resource_helper.hpp" // Para ResourceHelper
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@@ -42,12 +43,136 @@ auto SurfaceAnimatedSprite::loadAnimationsFromFile(const std::string& file_path)
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return buffer;
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}
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// Helper: Convierte un nodo YAML de frames (array) a vector de SDL_FRect
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auto convertYAMLFramesToRects(const fkyaml::node& frames_node, float frame_width, float frame_height, int frames_per_row, int max_tiles) -> std::vector<SDL_FRect> {
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std::vector<SDL_FRect> frames;
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SDL_FRect rect = {0.0F, 0.0F, frame_width, frame_height};
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for (const auto& frame_index_node : frames_node) {
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const int NUM_TILE = frame_index_node.get_value<int>();
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if (NUM_TILE <= max_tiles) {
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rect.x = (NUM_TILE % frames_per_row) * frame_width;
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rect.y = (NUM_TILE / frames_per_row) * frame_height;
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frames.emplace_back(rect);
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}
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}
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return frames;
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}
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// Carga las animaciones desde un fichero YAML
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auto SurfaceAnimatedSprite::loadAnimationsFromYAML(const std::string& file_path, std::shared_ptr<Surface>& surface, float& frame_width, float& frame_height) -> std::vector<AnimationData> {
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std::vector<AnimationData> animations;
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// Extract filename for logging
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const std::string FILE_NAME = file_path.substr(file_path.find_last_of("\\/") + 1);
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try {
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// Load YAML file using ResourceHelper (supports both filesystem and pack)
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auto file_data = Resource::Helper::loadFile(file_path);
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if (file_data.empty()) {
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std::cerr << "Error: Unable to load animation file " << FILE_NAME << '\n';
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throw std::runtime_error("Animation file not found: " + file_path);
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}
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printWithDots("Animation : ", FILE_NAME, "[ LOADED ]");
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// Parse YAML from string
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std::string yaml_content(file_data.begin(), file_data.end());
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auto yaml = fkyaml::node::deserialize(yaml_content);
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// --- Parse global configuration ---
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if (yaml.contains("tileSetFile")) {
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std::string tile_set_file = yaml["tileSetFile"].get_value<std::string>();
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surface = Resource::Cache::get()->getSurface(tile_set_file);
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}
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if (yaml.contains("frameWidth")) {
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frame_width = static_cast<float>(yaml["frameWidth"].get_value<int>());
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}
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if (yaml.contains("frameHeight")) {
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frame_height = static_cast<float>(yaml["frameHeight"].get_value<int>());
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}
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// Calculate sprite sheet parameters
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int frames_per_row = 1;
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int max_tiles = 1;
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if (surface) {
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frames_per_row = surface->getWidth() / static_cast<int>(frame_width);
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const int W = surface->getWidth() / static_cast<int>(frame_width);
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const int H = surface->getHeight() / static_cast<int>(frame_height);
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max_tiles = W * H;
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}
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// --- Parse animations array ---
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if (yaml.contains("animations") && yaml["animations"].is_sequence()) {
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const auto& animations_node = yaml["animations"];
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for (const auto& anim_node : animations_node) {
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AnimationData animation;
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// Parse animation name
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if (anim_node.contains("name")) {
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animation.name = anim_node["name"].get_value<std::string>();
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}
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// Parse speed (seconds per frame)
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if (anim_node.contains("speed")) {
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animation.speed = anim_node["speed"].get_value<float>();
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}
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// Parse loop frame index
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if (anim_node.contains("loop")) {
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animation.loop = anim_node["loop"].get_value<int>();
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}
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// Parse frames array
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if (anim_node.contains("frames") && anim_node["frames"].is_sequence()) {
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animation.frames = convertYAMLFramesToRects(
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anim_node["frames"],
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frame_width,
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frame_height,
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frames_per_row,
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max_tiles
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);
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}
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animations.push_back(animation);
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}
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}
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} catch (const fkyaml::exception& e) {
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std::cerr << "YAML parsing error in " << FILE_NAME << ": " << e.what() << '\n';
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throw;
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} catch (const std::exception& e) {
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std::cerr << "Error loading animation " << FILE_NAME << ": " << e.what() << '\n';
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throw;
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}
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return animations;
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}
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// Constructor
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SurfaceAnimatedSprite::SurfaceAnimatedSprite(const std::string& file_path) {
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// Carga las animaciones
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if (!file_path.empty()) {
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Animations v = SurfaceAnimatedSprite::loadAnimationsFromFile(file_path);
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setAnimations(v);
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// Detectar extensión del archivo
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const bool IS_YAML = file_path.substr(file_path.find_last_of('.') + 1) == "yaml";
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if (IS_YAML) {
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// Cargar desde YAML (formato nuevo)
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float frame_width = 1.0F;
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float frame_height = 1.0F;
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animations_ = loadAnimationsFromYAML(file_path, surface_, frame_width, frame_height);
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setWidth(frame_width);
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setHeight(frame_height);
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} else {
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// Cargar desde .ani (formato legacy)
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Animations v = SurfaceAnimatedSprite::loadAnimationsFromFile(file_path);
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setAnimations(v);
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}
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}
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}
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@@ -63,8 +188,21 @@ SurfaceAnimatedSprite::SurfaceAnimatedSprite(std::shared_ptr<Surface> surface, c
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: SurfaceMovingSprite(std::move(surface)) {
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// Carga las animaciones
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if (!file_path.empty()) {
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Animations v = SurfaceAnimatedSprite::loadAnimationsFromFile(file_path);
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setAnimations(v);
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// Detectar extensión del archivo
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const bool IS_YAML = file_path.substr(file_path.find_last_of('.') + 1) == "yaml";
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if (IS_YAML) {
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// Cargar desde YAML (formato nuevo)
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float frame_width = 1.0F;
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float frame_height = 1.0F;
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animations_ = loadAnimationsFromYAML(file_path, surface_, frame_width, frame_height);
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setWidth(frame_width);
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setHeight(frame_height);
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} else {
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// Cargar desde .ani (formato legacy)
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Animations v = SurfaceAnimatedSprite::loadAnimationsFromFile(file_path);
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setAnimations(v);
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}
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}
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}
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@@ -15,8 +15,20 @@ class SurfaceAnimatedSprite : public SurfaceMovingSprite {
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public:
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using Animations = std::vector<std::string>; // Tipo para lista de animaciones
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// Estructura pública de datos de animación
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struct AnimationData {
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std::string name{}; // Nombre de la animacion
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std::vector<SDL_FRect> frames; // Cada uno de los frames que componen la animación
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float speed{0.083F}; // Velocidad de la animación (segundos por frame)
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int loop{0}; // Indica a que frame vuelve la animación al terminar. -1 para que no vuelva
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bool completed{false}; // Indica si ha finalizado la animación
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int current_frame{0}; // Frame actual
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float accumulated_time{0.0F}; // Tiempo acumulado para las animaciones (time-based)
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};
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// Métodos estáticos
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static auto loadAnimationsFromFile(const std::string& file_path) -> Animations; // Carga las animaciones desde fichero
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static auto loadAnimationsFromFile(const std::string& file_path) -> Animations; // Carga las animaciones desde fichero .ani
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static auto loadAnimationsFromYAML(const std::string& file_path, std::shared_ptr<Surface>& surface, float& frame_width, float& frame_height) -> std::vector<AnimationData>; // Carga las animaciones desde fichero .yaml
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// Constructores
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explicit SurfaceAnimatedSprite(const std::string& file_path);
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@@ -47,17 +59,6 @@ class SurfaceAnimatedSprite : public SurfaceMovingSprite {
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void setAnimations(const Animations& animations); // Carga la animación desde un vector de cadenas
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private:
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// Estructura interna de datos de animación
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struct AnimationData {
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std::string name{}; // Nombre de la animacion
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std::vector<SDL_FRect> frames; // Cada uno de los frames que componen la animación
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float speed{0.083F}; // Velocidad de la animación (segundos por frame)
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int loop{0}; // Indica a que frame vuelve la animación al terminar. -1 para que no vuelva
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bool completed{false}; // Indica si ha finalizado la animación
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int current_frame{0}; // Frame actual
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float accumulated_time{0.0F}; // Tiempo acumulado para las animaciones (time-based)
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};
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// Funciones amigas (helper functions del .cpp)
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friend void parseAnimationFrames(const std::string& value, AnimationData& animation, float frame_width, float frame_height, int frames_per_row, int max_tiles);
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friend auto parseAnimationParameter(const std::string& key, const std::string& value, AnimationData& animation, float frame_width, float frame_height, int frames_per_row, int max_tiles) -> bool;
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