- eliminats accents en titols d'habitacions
- corregits fitxers .fnt (falta aseprite) - corregint font_gent.py - revisades algunes traduccions
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@@ -95,10 +95,10 @@ void Debug::setDebugFile(const std::string& path) {
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// Carga la configuración de debug desde debug.yaml
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void Debug::loadFromFile() {
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// Inicializar con valores de release por defecto
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spawn_settings_.room = Defaults::Game::Room::INITIAL;
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spawn_settings_.room = Defaults::Game::Room::INITIAL;
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spawn_settings_.spawn_x = Defaults::Game::Player::SPAWN_X;
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spawn_settings_.spawn_y = Defaults::Game::Player::SPAWN_Y;
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spawn_settings_.flip = Defaults::Game::Player::SPAWN_FLIP;
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spawn_settings_.flip = Defaults::Game::Player::SPAWN_FLIP;
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std::ifstream file(debug_file_path_);
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if (!file.good()) {
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@@ -126,10 +126,10 @@ void Debug::loadFromFile() {
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}
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} catch (...) {
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// YAML inválido: resetear a defaults y sobreescribir
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spawn_settings_.room = Defaults::Game::Room::INITIAL;
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spawn_settings_.room = Defaults::Game::Room::INITIAL;
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spawn_settings_.spawn_x = Defaults::Game::Player::SPAWN_X;
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spawn_settings_.spawn_y = Defaults::Game::Player::SPAWN_Y;
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spawn_settings_.flip = Defaults::Game::Player::SPAWN_FLIP;
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spawn_settings_.flip = Defaults::Game::Player::SPAWN_FLIP;
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saveToFile();
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}
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}
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