Animaciones precacheadas
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@@ -12,7 +12,8 @@ Enemy::Enemy(enemy_t enemy)
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// Crea objetos
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texture = resource->getTexture(enemy.tileset);
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sprite = new AnimatedSprite(texture, renderer, asset->get(enemy.animation));
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//sprite = new AnimatedSprite(texture, renderer, asset->get(enemy.animation));
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sprite = new AnimatedSprite(renderer, resource->getAnimation(enemy.animation));
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// Obten el resto de valores
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x1 = enemy.x1;
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