Les notificacions ara van per milisegons.
posibilitat d'establir el tems de una notificacio (util per a allargar les dels logros)
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@@ -267,16 +267,9 @@ void Game::checkDebugEvents(const SDL_Event &event)
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break;
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case SDL_SCANCODE_7:
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Notifier::get()->show({"ACHIEVEMENT UNLOCKED!", "I LIKE MY MULTICOLOURED FRIENDS"}, NotificationText::CENTER, -1, false, "F7");
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Notifier::get()->show({"ACHIEVEMENT UNLOCKED!", "I LIKE MY MULTICOLOURED FRIENDS"}, NotificationText::CENTER, CHEEVO_NOTIFICATION_DURATION, -1, false, "F7");
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break;
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case SDL_SCANCODE_8:
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Notifier::get()->show({"JAILDESIGNER", "IS LOGGED IN"}, NotificationText::LEFT, 4, false);
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break;
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case SDL_SCANCODE_9:
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Notifier::get()->show({"JAILDESIGNER", "IS LOGGED IN"}, NotificationText::LEFT, 5, false);
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break;
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default:
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break;
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}
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@@ -21,7 +21,7 @@ namespace globalInputs
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else
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{
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// Si la notificación de salir no está activa, muestra la notificación
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Notifier::get()->show({code}, NotificationText::CENTER, -1, true, code);
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Notifier::get()->show({code}, NotificationText::CENTER, 2000, -1, true, code);
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}
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}
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@@ -39,7 +39,6 @@ Notifier::Notifier(const std::string &icon_file, const std::string &text)
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: icon_surface_(!icon_file.empty() ? Resource::get()->getSurface(icon_file) : nullptr),
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text_(Resource::get()->getText(text)),
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bg_color_(options.notifications.color),
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wait_time_(150),
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stack_(false),
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has_icons_(!icon_file.empty()) {}
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@@ -66,75 +65,47 @@ void Notifier::update()
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}
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}
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notifications_[i].counter++;
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// Hace sonar la notificación en el primer frame
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if (notifications_[i].counter == 1)
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switch (notifications_[i].state)
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{
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if (options.notifications.sound)
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{
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if (notifications_[i].state == NotificationStatus::RISING)
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{
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// Reproduce el sonido de la notificación
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JA_PlaySound(Resource::get()->getSound("notify.wav"));
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}
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}
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}
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// Comprueba los estados
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if (notifications_[i].state == NotificationStatus::RISING)
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case NotificationStatus::RISING:
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{
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// const float step = ((float)notifications_[i].counter / notifications_[i].travel_dist);
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// const int alpha = 255 * step;
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// constexpr int ALPHA = 255;
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if (options.notifications.getVerticalPosition() == NotificationPosition::TOP)
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{
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notifications_[i].rect.y++;
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}
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else if (options.notifications.getVerticalPosition() == NotificationPosition::BOTTOM)
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{
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notifications_[i].rect.y--;
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}
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// notifications_[i].surface->setAlpha(ALPHA);
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const int DIRECTION = (options.notifications.getVerticalPosition() == NotificationPosition::TOP) ? 1 : -1;
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notifications_[i].rect.y += DIRECTION;
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if (notifications_[i].rect.y == notifications_[i].y)
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{
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notifications_[i].state = NotificationStatus::STAY;
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// notifications_[i].surface->setAlpha(255);
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notifications_[i].counter = 0;
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notifications_[i].start_time = SDL_GetTicks();
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}
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break;
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}
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else if (notifications_[i].state == NotificationStatus::STAY)
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case NotificationStatus::STAY:
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{
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if (notifications_[i].counter == wait_time_)
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notifications_[i].elapsed_time = SDL_GetTicks() - notifications_[i].start_time;
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if (notifications_[i].elapsed_time >= notifications_[i].display_duration)
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{
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notifications_[i].state = NotificationStatus::VANISHING;
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notifications_[i].counter = 0;
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}
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break;
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}
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else if (notifications_[i].state == NotificationStatus::VANISHING)
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case NotificationStatus::VANISHING:
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{
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// const float step = (notifications_[i].counter / (float)notifications_[i].travel_dist);
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// const int ALPHA = 255 * (1 - step);
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// constexpr int ALPHA = 255;
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if (options.notifications.getVerticalPosition() == NotificationPosition::TOP)
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{
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notifications_[i].rect.y--;
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}
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else if (options.notifications.getVerticalPosition() == NotificationPosition::BOTTOM)
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{
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notifications_[i].rect.y++;
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}
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// notifications_[i].surface->setAlpha(ALPHA);
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const int DIRECTION = (options.notifications.getVerticalPosition() == NotificationPosition::TOP) ? -1 : 1;
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notifications_[i].rect.y += DIRECTION;
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if (notifications_[i].rect.y == notifications_[i].y - notifications_[i].travel_dist)
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{
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notifications_[i].state = NotificationStatus::FINISHED;
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}
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break;
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}
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case NotificationStatus::FINISHED:
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break;
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default:
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break;
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}
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notifications_[i].sprite->setPosition(notifications_[i].rect);
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@@ -155,7 +126,7 @@ void Notifier::clearFinishedNotifications()
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}
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}
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void Notifier::show(std::vector<std::string> texts, NotificationText text_is, int icon, bool can_be_removed, const std::string &code)
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void Notifier::show(std::vector<std::string> texts, NotificationText text_is, Uint32 display_duration, int icon, bool can_be_removed, const std::string &code)
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{
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// Si no hay texto, acaba
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if (texts.empty())
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@@ -179,11 +150,12 @@ void Notifier::show(std::vector<std::string> texts, NotificationText text_is, in
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for (const auto &text : texts)
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{
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if (text.length() > longest.length())
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{
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longest = text;
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}
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}
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// Inicializa variables
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//const int text_size = text_->getCharacterSize();
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const int text_size = 6;
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const auto PADDING_IN_H = text_size;
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const auto PADDING_IN_V = text_size / 2;
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@@ -194,33 +166,34 @@ void Notifier::show(std::vector<std::string> texts, NotificationText text_is, in
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const auto SHAPE = NotificationShape::SQUARED;
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// Posición horizontal
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auto desp_h = 0;
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if (options.notifications.getHorizontalPosition() == NotificationPosition::LEFT)
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int desp_h = 0;
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switch (options.notifications.getHorizontalPosition())
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{
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case NotificationPosition::LEFT:
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desp_h = PADDING_OUT_;
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}
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else if (options.notifications.getHorizontalPosition() == NotificationPosition::CENTER)
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{
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break;
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case NotificationPosition::CENTER:
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desp_h = ((options.game.width / 2) - (WIDTH / 2));
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}
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else if (options.notifications.getHorizontalPosition() == NotificationPosition::RIGHT)
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{
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break;
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case NotificationPosition::RIGHT:
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desp_h = options.game.width - WIDTH - PADDING_OUT_;
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break;
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default:
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desp_h = 0;
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break;
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}
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// Posición vertical
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const int DESP_V = (options.notifications.getVerticalPosition() == NotificationPosition::TOP) ? PADDING_OUT_ : options.game.height - HEIGHT - PADDING_OUT_;
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// Offset
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const auto TRAVEL_DIST = HEIGHT + PADDING_OUT_;
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auto offset = 0;
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if (options.notifications.getVerticalPosition() == NotificationPosition::TOP)
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{
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offset = !notifications_.empty() ? notifications_.back().y + notifications_.back().travel_dist : DESP_V;
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}
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else if (options.notifications.getVerticalPosition() == NotificationPosition::BOTTOM)
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{
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offset = !notifications_.empty() ? notifications_.back().y - notifications_.back().travel_dist : DESP_V;
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}
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const int TRAVEL_MOD = (options.notifications.getVerticalPosition() == NotificationPosition::TOP) ? 1 : -1;
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const int OFFSET = !notifications_.empty() ? notifications_.back().y + TRAVEL_MOD * notifications_.back().travel_dist : DESP_V;
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// Crea la notificacion
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Notification n;
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@@ -228,12 +201,13 @@ void Notifier::show(std::vector<std::string> texts, NotificationText text_is, in
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// Inicializa variables
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n.code = code;
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n.can_be_removed = can_be_removed;
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n.y = offset;
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n.y = OFFSET;
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n.travel_dist = TRAVEL_DIST;
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n.texts = texts;
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n.shape = SHAPE;
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int y_pos = offset + ((options.notifications.getVerticalPosition() == NotificationPosition::TOP) ? -TRAVEL_DIST : TRAVEL_DIST);
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n.rect = {desp_h, y_pos, WIDTH, HEIGHT};
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n.display_duration = display_duration;
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const int Y_POS = OFFSET + ((options.notifications.getVerticalPosition() == NotificationPosition::TOP) ? -TRAVEL_DIST : TRAVEL_DIST);
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n.rect = {desp_h, Y_POS, WIDTH, HEIGHT};
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// Crea la textura
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n.surface = std::make_shared<Surface>(WIDTH, HEIGHT);
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@@ -303,6 +277,9 @@ void Notifier::show(std::vector<std::string> texts, NotificationText text_is, in
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// Añade la notificación a la lista
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notifications_.emplace_back(n);
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// Reproduce el sonido de la notificación
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JA_PlaySound(Resource::get()->getSound("notify.wav"));
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}
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// Indica si hay notificaciones activas
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@@ -9,6 +9,11 @@ class SSprite; // lines 9-9
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class Text; // lines 10-10
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class Surface; // lines 11-11
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// Constantes
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constexpr Uint32 DEFAULT_NOTIFICATION_DURATION = 2000;
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constexpr Uint32 CHEEVO_NOTIFICATION_DURATION = 4000;
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// Justificado para las notificaciones
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enum class NotificationText
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{
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LEFT,
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@@ -41,24 +46,39 @@ private:
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struct Notification
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{
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std::shared_ptr<Surface> surface;
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std::shared_ptr<SSprite> sprite;
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std::vector<std::string> texts;
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int counter;
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NotificationStatus state;
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NotificationShape shape;
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SDL_Rect rect;
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int y;
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int travel_dist;
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std::string code; // Permite asignar un código a la notificación
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bool can_be_removed;
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int height;
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std::shared_ptr<Surface> surface; // Superficie asociada a la notificación
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std::shared_ptr<SSprite> sprite; // Sprite asociado para gráficos o animaciones
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std::vector<std::string> texts; // Lista de textos incluidos en la notificación
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NotificationStatus state; // Estado actual de la notificación (RISING, SHOWING, etc.)
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NotificationShape shape; // Forma de la notificación (ej. SQUARED o ROUNDED)
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SDL_Rect rect; // Dimensiones y posición de la notificación en pantalla
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int y; // Posición actual en el eje Y
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int travel_dist; // Distancia a recorrer (por ejemplo, en animaciones)
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std::string code; // Código identificador único para esta notificación
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bool can_be_removed; // Indica si la notificación puede ser eliminada
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int height; // Altura de la notificación
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Uint32 start_time; // Momento en que se creó la notificación
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Uint32 elapsed_time; // Tiempo transcurrido desde la creación
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Uint32 display_duration; // Duración total para mostrar la notificación
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// Constructor
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explicit Notification()
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: surface(nullptr), sprite(nullptr), texts(), counter(0), state(NotificationStatus::RISING),
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shape(NotificationShape::SQUARED), rect{0, 0, 0, 0}, y(0), travel_dist(0), code(""),
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can_be_removed(true), height(0) {}
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: surface(nullptr), // Inicializar superficie como nula
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sprite(nullptr), // Inicializar sprite como nulo
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texts(), // Inicializar lista de textos vacía
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state(NotificationStatus::RISING), // Estado inicial como "RISING"
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shape(NotificationShape::SQUARED), // Forma inicial como "SQUARED"
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rect{0, 0, 0, 0}, // Rectángulo inicial vacío
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y(0), // Posición Y inicializada a 0
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travel_dist(0), // Distancia inicializada a 0
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code(""), // Código identificador vacío
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can_be_removed(true), // Inicialmente se puede eliminar
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height(0), // Altura inicializada a 0
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start_time(0), // Tiempo de creación inicializado a 0
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elapsed_time(0), // Tiempo transcurrido inicializado a 0
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display_duration(0) // Duración inicializada a 0
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{
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}
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};
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std::shared_ptr<Surface> icon_surface_; // Textura para los iconos de las notificaciones
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@@ -66,7 +86,6 @@ private:
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// Variables
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Uint8 bg_color_; // Color de fondo de las notificaciones
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int wait_time_; // Tiempo que se ve la notificación
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std::vector<Notification> notifications_; // La lista de notificaciones activas
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bool stack_; // Indica si las notificaciones se apilan
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bool has_icons_; // Indica si el notificador tiene textura para iconos
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@@ -102,7 +121,7 @@ public:
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void update();
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// Muestra una notificación de texto por pantalla
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void show(std::vector<std::string> texts, NotificationText text_is = NotificationText::LEFT, int icon = -1, bool can_be_removed = true, const std::string &code = std::string());
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void show(std::vector<std::string> texts, NotificationText text_is = NotificationText::LEFT, Uint32 display_duration = DEFAULT_NOTIFICATION_DURATION, int icon = -1, bool can_be_removed = true, const std::string &code = std::string());
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// Indica si hay notificaciones activas
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bool isActive();
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