Retocando pantallas y añadiendo sprites
This commit is contained in:
@@ -7,4 +7,46 @@ roomUp=0
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roomDown=04.room
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roomLeft=01.room
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roomRight=03.room
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itemColor1=yellow
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itemColor2=bright_yellow
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[enemy]
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tileSetFile=bin.png
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animation=bin.ani
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width=16
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height=8
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x=4
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y=7
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vx=0.6
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vy=0
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x1=4
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y1=7
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x2=25
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y2=7
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color=green
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[/enemy]
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[enemy]
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tileSetFile=batman.png
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animation=batman.ani
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width=8
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height=16
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x=4
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y=13
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vx=0.6
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vy=0
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x1=4
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y1=13
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x2=19
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y2=13
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color=white
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flip=true
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[/enemy]
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[item]
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tileSetFile=items.png
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tile=2
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x=4
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y=6
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counter=1
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[/item]
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@@ -3,22 +3,22 @@
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<tileset firstgid="1" source="standard.tsx"/>
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<layer id="1" name="Capa de patrones 1" width="32" height="16">
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<data encoding="csv">
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,43,43,43,43,43,
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43,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,25,25,25,25,
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43,43,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,135,0,0,0,
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43,43,43,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,135,0,0,0,
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43,43,43,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,25,25,25,25,
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34,34,304,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,25,25,25,
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34,34,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,303,25,25,
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34,34,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,25,25,
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34,34,0,413,413,413,413,0,0,0,0,413,413,413,413,413,0,0,0,0,413,413,413,413,413,413,413,0,0,0,25,25,
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34,34,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,25,25,
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34,34,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,387,25,25,
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34,34,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,25,25,
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34,34,389,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,387,25,25,
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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39,39,39,39,39,39,39,39,39,39,39,39,39,39,39,39,39,39,39,39,0,0,39,39,39,39,39,39,39,39,39,39
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,513,190,189,190,537,0,0,0,0,
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34,34,189,190,189,190,189,190,189,190,189,190,189,190,189,190,189,190,189,191,0,0,189,190,189,190,189,190,189,190,25,25
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</data>
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</layer>
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</map>
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@@ -1,6 +1,6 @@
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name=ENTRANCE TO THE VALLEY
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bgColor=black
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border=blue
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border=red
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tileMapFile=20.tmx
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tileSetFile=standard.png
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roomUp=0
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@@ -3,22 +3,22 @@
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<tileset firstgid="1" source="standard.tsx"/>
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<layer id="1" name="Capa de patrones 1" width="32" height="16">
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<data encoding="csv">
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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21,21,21,21,21,21,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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21,21,21,307,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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21,0,0,0,0,0,0,413,413,413,413,413,0,0,0,0,413,413,413,413,413,0,0,0,0,0,0,0,0,0,0,0,
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21,21,0,0,0,0,0,0,0,0,0,0,0,0,0,0,413,413,413,413,413,413,0,0,0,0,0,0,0,0,0,0,
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21,21,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,413,413,413,413,413,0,0,0,0,0,0,0,0,0,0,
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21,21,21,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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21,21,21,0,0,0,0,0,0,0,413,413,413,413,413,0,0,0,0,0,0,0,0,0,0,0,413,413,413,0,0,0,
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21,21,21,21,21,21,21,21,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373
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21,21,21,0,0,0,0,0,0,0,413,413,413,413,0,0,0,0,0,0,0,0,0,0,0,0,413,413,413,0,0,0,
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307,307,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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21,21,21,21,21,21,21,21,156,156,156,156,156,156,156,156,156,156,156,156,156,156,156,156,156,156,156,156,156,156,156,156
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</data>
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</layer>
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</map>
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@@ -9,8 +9,8 @@ roomLeft=50.room
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roomRight=17.room
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[enemy]
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tileSetFile=macaronni_ted.png
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animation=macaronni_ted.ani
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tileSetFile=robot.png
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animation=robot.ani
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width=16
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height=32
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x=10
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