Añadidos enemigos volteados verticalmente

This commit is contained in:
2022-11-09 22:49:51 +01:00
parent 41c765619d
commit 1a95abc2f5
9 changed files with 262 additions and 35 deletions

View File

@@ -43,7 +43,7 @@ Player::Player(player_t player)
sprite->setWidth(8);
sprite->setHeight(16);
sprite->setFlip(player.spawn.flip);
sprite->setFlipH(player.spawn.flipH);
sprite->setCurrentAnimation("walk");
sprite->animate();
@@ -162,13 +162,13 @@ void Player::checkInput()
if (input->checkInput(INPUT_LEFT, REPEAT_TRUE))
{
vx = -0.6f;
sprite->setFlip(SDL_FLIP_HORIZONTAL);
sprite->setFlipH(true);
}
else if (input->checkInput(INPUT_RIGHT, REPEAT_TRUE))
{
vx = 0.6f;
sprite->setFlip(SDL_FLIP_NONE);
sprite->setFlipH(false);
}
else
@@ -186,11 +186,11 @@ void Player::checkInput()
if (vx > 0.0f)
{
sprite->setFlip(SDL_FLIP_NONE);
sprite->setFlipH(false);
}
else
{
sprite->setFlip(SDL_FLIP_HORIZONTAL);
sprite->setFlipH(true);
}
}
@@ -685,7 +685,7 @@ playerSpawn_t Player::getSpawnParams()
params.vy = vy;
params.jumpIni = jumpIni;
params.state = state;
params.flip = sprite->getFlip();
params.flipH = sprite->getFlipH();
return params;
}
@@ -694,7 +694,6 @@ playerSpawn_t Player::getSpawnParams()
void Player::reLoadTexture()
{
sprite->getTexture()->reLoad();
// texture->reLoad();
}
// Recarga la paleta