fix: corregida logica per obrir i entrar a la jail. ja no mira el nom de la habitacio sino el numero
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@@ -94,12 +94,12 @@ void Debug::setDebugFile(const std::string& path) {
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// Convierte string a SceneManager::Scene (para debug.yaml)
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static auto sceneFromString(const std::string& s) -> SceneManager::Scene {
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if (s == "LOGO") { return SceneManager::Scene::LOGO; }
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if (s == "LOGO") { return SceneManager::Scene::LOGO; }
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if (s == "LOADING") { return SceneManager::Scene::LOADING_SCREEN; }
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if (s == "TITLE") { return SceneManager::Scene::TITLE; }
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if (s == "TITLE") { return SceneManager::Scene::TITLE; }
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if (s == "CREDITS") { return SceneManager::Scene::CREDITS; }
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if (s == "DEMO") { return SceneManager::Scene::DEMO; }
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if (s == "ENDING") { return SceneManager::Scene::ENDING; }
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if (s == "DEMO") { return SceneManager::Scene::DEMO; }
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if (s == "ENDING") { return SceneManager::Scene::ENDING; }
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if (s == "ENDING2") { return SceneManager::Scene::ENDING2; }
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return SceneManager::Scene::GAME; // Fallback seguro
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}
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@@ -107,14 +107,22 @@ static auto sceneFromString(const std::string& s) -> SceneManager::Scene {
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// Convierte SceneManager::Scene a string (para debug.yaml)
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static auto sceneToString(SceneManager::Scene scene) -> std::string {
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switch (scene) {
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case SceneManager::Scene::LOGO: return "LOGO";
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case SceneManager::Scene::LOADING_SCREEN: return "LOADING";
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case SceneManager::Scene::TITLE: return "TITLE";
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case SceneManager::Scene::CREDITS: return "CREDITS";
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case SceneManager::Scene::DEMO: return "DEMO";
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case SceneManager::Scene::ENDING: return "ENDING";
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case SceneManager::Scene::ENDING2: return "ENDING2";
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default: return "GAME";
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case SceneManager::Scene::LOGO:
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return "LOGO";
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case SceneManager::Scene::LOADING_SCREEN:
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return "LOADING";
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case SceneManager::Scene::TITLE:
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return "TITLE";
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case SceneManager::Scene::CREDITS:
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return "CREDITS";
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case SceneManager::Scene::DEMO:
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return "DEMO";
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case SceneManager::Scene::ENDING:
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return "ENDING";
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case SceneManager::Scene::ENDING2:
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return "ENDING2";
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default:
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return "GAME";
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}
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}
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