Eliminado el procedimiento loadTextureFromFile() de utils.h
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@@ -11,7 +11,7 @@ Enemy::Enemy(enemy_t enemy)
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// Crea objetos
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texture = new LTexture();
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loadTextureFromFile(texture, asset->get(enemy.tileset), renderer);
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texture->loadFromFile(asset->get(enemy.tileset), renderer);
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sprite = new AnimatedSprite(texture, renderer, asset->get(enemy.animation));
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// Obten el resto de valores
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