Eliminado el procedimiento loadTextureFromFile() de utils.h
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@@ -7,7 +7,7 @@
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Text::Text(std::string bitmapFile, std::string textFile, SDL_Renderer *renderer)
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{
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texture = new LTexture();
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loadTextureFromFile(texture, bitmapFile, renderer);
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texture->loadFromFile(bitmapFile, renderer);
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mSprite = new Sprite({0, 0, 0, 0}, texture, renderer);
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mSprite->setTexture(texture);
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