migrats els fitxers .room i .tmx a .yaml unificats

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2025-11-17 08:20:02 +01:00
parent a5d43dfb1f
commit 23fe4a35a9
298 changed files with 18063 additions and 507 deletions

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@@ -2,297 +2,296 @@
#include <exception> // Para exception
#include <iostream> // Para cout, cerr
#include <sstream> // Para istringstream, stringstream
#include <yaml-cpp/yaml.h> // Para YAML::Node, YAML::LoadFile
#include "core/resources/resource_helper.hpp" // Para Resource::Helper
#include "utils/defines.hpp" // Para TILE_SIZE
#include "utils/utils.hpp" // Para stringToBool, stringToColor
#include "utils/utils.hpp" // Para stringToColor
// Asigna variables a una estructura RoomData
auto RoomLoader::setRoom(Room::Data& room, const std::string& key, const std::string& value) -> bool {
// Indicador de éxito en la asignación
bool success = true;
try {
if (key == "tileMapFile") {
room.tile_map_file = value;
} else if (key == "name") {
room.name = value;
} else if (key == "bgColor") {
room.bg_color = value;
} else if (key == "border") {
room.border_color = value;
} else if (key == "itemColor1") {
room.item_color1 = value;
} else if (key == "itemColor2") {
room.item_color2 = value;
} else if (key == "tileSetFile") {
room.tile_set_file = value;
} else if (key == "roomUp") {
room.upper_room = value;
} else if (key == "roomDown") {
room.lower_room = value;
} else if (key == "roomLeft") {
room.left_room = value;
} else if (key == "roomRight") {
room.right_room = value;
} else if (key == "autoSurface") {
room.conveyor_belt_direction = (value == "right") ? 1 : -1;
} else if (key.empty() || key.substr(0, 1) == "#") {
// No se realiza ninguna acción para estas claves
} else {
success = false;
}
} catch (const std::exception& e) {
std::cerr << "Error al asignar la clave " << key << " con valor " << value << ": " << e.what() << '\n';
success = false;
// Convierte room connection de YAML a formato legacy
auto RoomLoader::convertRoomConnection(const std::string& value) -> std::string {
if (value == "null" || value.empty()) {
return "0";
}
return success;
// "02" → "02.room"
return value + ".room";
}
// Asigna variables a una estructura EnemyData
auto RoomLoader::setEnemy(Enemy::Data& enemy, const std::string& key, const std::string& value) -> bool {
// Indicador de éxito en la asignación
bool success = true;
// Convierte un tilemap 2D a vector 1D flat
auto RoomLoader::flattenTilemap(const std::vector<std::vector<int>>& tilemap_2d) -> std::vector<int> {
std::vector<int> tilemap_flat;
tilemap_flat.reserve(512); // 16 rows × 32 cols
try {
if (key == "animation") {
enemy.animation_path = value;
} else if (key == "x") {
enemy.x = std::stof(value) * TILE_SIZE;
} else if (key == "y") {
enemy.y = std::stof(value) * TILE_SIZE;
} else if (key == "vx") {
enemy.vx = std::stof(value);
} else if (key == "vy") {
enemy.vy = std::stof(value);
} else if (key == "x1") {
enemy.x1 = std::stoi(value) * TILE_SIZE;
} else if (key == "x2") {
enemy.x2 = std::stoi(value) * TILE_SIZE;
} else if (key == "y1") {
enemy.y1 = std::stoi(value) * TILE_SIZE;
} else if (key == "y2") {
enemy.y2 = std::stoi(value) * TILE_SIZE;
} else if (key == "flip") {
enemy.flip = stringToBool(value);
} else if (key == "mirror") {
enemy.mirror = stringToBool(value);
} else if (key == "color") {
enemy.color = value;
} else if (key == "frame") {
enemy.frame = std::stoi(value);
} else if (key == "[/enemy]" || key == "tileSetFile" || key.substr(0, 1) == "#") {
// No se realiza ninguna acción para estas claves
} else {
success = false;
}
} catch (const std::exception& e) {
std::cerr << "Error al asignar la clave " << key << " con valor " << value << ": " << e.what() << '\n';
success = false;
}
return success;
}
// Asigna variables a una estructura ItemData
auto RoomLoader::setItem(Item::Data& item, const std::string& key, const std::string& value) -> bool {
// Indicador de éxito en la asignación
bool success = true;
try {
if (key == "tileSetFile") {
item.tile_set_file = value;
} else if (key == "counter") {
item.counter = std::stoi(value);
} else if (key == "x") {
item.x = std::stof(value) * TILE_SIZE;
} else if (key == "y") {
item.y = std::stof(value) * TILE_SIZE;
} else if (key == "tile") {
item.tile = std::stof(value);
} else if (key == "[/item]") {
// No se realiza ninguna acción para esta clave
} else {
success = false;
}
} catch (const std::exception& e) {
std::cerr << "Error al asignar la clave " << key << " con valor " << value << ": " << e.what() << '\n';
success = false;
}
return success;
}
// Carga las variables y texturas desde un fichero de mapa de tiles
auto RoomLoader::loadRoomTileFile(const std::string& file_path, bool verbose) -> std::vector<int> {
std::vector<int> tile_map_file;
const std::string FILENAME = file_path.substr(file_path.find_last_of("\\/") + 1);
// Load file using ResourceHelper (supports both filesystem and pack)
auto file_data = Resource::Helper::loadFile(file_path);
if (!file_data.empty()) {
// Convert bytes to string and parse
std::string content(file_data.begin(), file_data.end());
std::istringstream stream(content);
std::string line;
// Procesa el fichero linea a linea
while (std::getline(stream, line)) { // Lee el fichero linea a linea
if (line.find("data encoding") != std::string::npos) {
// Lee la primera linea
std::getline(stream, line);
// Trim line to handle Windows line endings
line.erase(0, line.find_first_not_of(" \t\r\n"));
line.erase(line.find_last_not_of(" \t\r\n") + 1);
while (line != "</data>") { // Procesa lineas mientras haya
std::stringstream ss(line);
std::string tmp;
while (getline(ss, tmp, ',')) {
// Trim whitespace (including \r, \n, spaces, tabs)
tmp.erase(0, tmp.find_first_not_of(" \t\r\n"));
tmp.erase(tmp.find_last_not_of(" \t\r\n") + 1);
// Skip empty strings (from trailing commas)
if (!tmp.empty()) {
tile_map_file.push_back(std::stoi(tmp) - 1);
}
}
// Lee la siguiente linea
std::getline(stream, line);
// Trim line to handle Windows line endings
line.erase(0, line.find_first_not_of(" \t\r\n"));
line.erase(line.find_last_not_of(" \t\r\n") + 1);
}
}
}
if (verbose) {
std::cout << "TileMap loaded: " << FILENAME.c_str() << '\n';
}
} else { // El fichero no se puede abrir
if (verbose) {
std::cout << "Warning: Unable to open " << FILENAME.c_str() << " file" << '\n';
for (const auto& row : tilemap_2d) {
for (int tile : row) {
tilemap_flat.push_back(tile);
}
}
return tile_map_file;
return tilemap_flat;
}
// Carga las variables desde un fichero de mapa
auto RoomLoader::loadRoomFile(const std::string& file_path, bool verbose) -> Room::Data {
// Carga un archivo de room en formato YAML
auto RoomLoader::loadYAML(const std::string& file_path, bool verbose) -> Room::Data {
Room::Data room;
room.item_color1 = "yellow";
room.item_color2 = "magenta";
room.conveyor_belt_direction = 1;
// Extract filename for logging
const std::string FILE_NAME = file_path.substr(file_path.find_last_of("\\/") + 1);
room.number = FILE_NAME.substr(0, FILE_NAME.find_last_of('.'));
// Load file using ResourceHelper (supports both filesystem and pack)
auto file_data = Resource::Helper::loadFile(file_path);
try {
// Load YAML file using ResourceHelper (supports both filesystem and pack)
auto file_data = Resource::Helper::loadFile(file_path);
if (!file_data.empty()) {
// Convert bytes to string and parse
std::string content(file_data.begin(), file_data.end());
std::istringstream stream(content);
std::string line;
if (file_data.empty()) {
std::cerr << "Error: Unable to load file " << FILE_NAME << '\n';
return room;
}
// Procesa el fichero linea a linea
while (std::getline(stream, line)) {
// Remove Windows line ending if present
if (!line.empty() && line.back() == '\r') {
line.pop_back();
// Parse YAML from string
std::string yaml_content(file_data.begin(), file_data.end());
YAML::Node yaml = YAML::Load(yaml_content);
// --- Parse room configuration ---
if (yaml["room"]) {
const YAML::Node& room_node = yaml["room"];
// Extract room number from filename (e.g., "01.yaml" → "01")
room.number = FILE_NAME.substr(0, FILE_NAME.find_last_of('.'));
// Basic properties
if (room_node["name"]) {
room.name = room_node["name"].as<std::string>();
}
// Si la linea contiene el texto [enemy] se realiza el proceso de carga de un enemigo
if (line == "[enemy]") {
room.enemies.push_back(loadEnemyFromFile(stream, FILE_NAME, verbose));
if (room_node["bgColor"]) {
room.bg_color = room_node["bgColor"].as<std::string>();
}
// Si la linea contiene el texto [item] se realiza el proceso de carga de un item
else if (line == "[item]") {
room.items.push_back(loadItemFromFile(stream, FILE_NAME, verbose));
if (room_node["border"]) {
room.border_color = room_node["border"].as<std::string>();
}
// En caso contrario se parsea el fichero para buscar las variables y los valores
else {
auto [key, value] = parseKeyValue(line);
if (!setRoom(room, key, value)) {
logUnknownParameter(FILE_NAME, key, verbose);
if (room_node["tileSetFile"]) {
room.tile_set_file = room_node["tileSetFile"].as<std::string>();
}
// Room connections
if (room_node["connections"]) {
const YAML::Node& conn = room_node["connections"];
if (conn["up"]) {
room.upper_room = convertRoomConnection(conn["up"].as<std::string>("null"));
} else {
room.upper_room = "0";
}
if (conn["down"]) {
room.lower_room = convertRoomConnection(conn["down"].as<std::string>("null"));
} else {
room.lower_room = "0";
}
if (conn["left"]) {
room.left_room = convertRoomConnection(conn["left"].as<std::string>("null"));
} else {
room.left_room = "0";
}
if (conn["right"]) {
room.right_room = convertRoomConnection(conn["right"].as<std::string>("null"));
} else {
room.right_room = "0";
}
}
// Item colors
if (room_node["itemColor1"]) {
room.item_color1 = room_node["itemColor1"].as<std::string>("yellow");
} else {
room.item_color1 = "yellow";
}
if (room_node["itemColor2"]) {
room.item_color2 = room_node["itemColor2"].as<std::string>("magenta");
} else {
room.item_color2 = "magenta";
}
// Conveyor belt direction
if (room_node["autoSurface"]) {
room.conveyor_belt_direction = room_node["autoSurface"].as<int>(0);
} else {
room.conveyor_belt_direction = 0;
}
}
// --- Parse tilemap ---
if (yaml["tilemap"]) {
const YAML::Node& tilemap_node = yaml["tilemap"];
// Read 2D array
std::vector<std::vector<int>> tilemap_2d;
tilemap_2d.reserve(16);
for (const auto& row_node : tilemap_node) {
std::vector<int> row;
row.reserve(32);
for (const auto& tile_node : row_node) {
row.push_back(tile_node.as<int>());
}
tilemap_2d.push_back(row);
}
// Convert to 1D flat array
room.tile_map = flattenTilemap(tilemap_2d);
if (verbose) {
std::cout << "Loaded tilemap: " << room.tile_map.size() << " tiles\n";
}
} else {
std::cerr << "Warning: No tilemap found in " << FILE_NAME << '\n';
}
// --- Parse enemies ---
if (yaml["enemies"] && !yaml["enemies"].IsNull()) {
const YAML::Node& enemies_node = yaml["enemies"];
for (const auto& enemy_node : enemies_node) {
Enemy::Data enemy;
// Animation path
if (enemy_node["animation"]) {
enemy.animation_path = enemy_node["animation"].as<std::string>();
}
// Position (in tiles, convert to pixels)
if (enemy_node["position"]) {
const YAML::Node& pos = enemy_node["position"];
if (pos["x"]) {
enemy.x = pos["x"].as<float>() * TILE_SIZE;
}
if (pos["y"]) {
enemy.y = pos["y"].as<float>() * TILE_SIZE;
}
}
// Velocity (already in pixels/second)
if (enemy_node["velocity"]) {
const YAML::Node& vel = enemy_node["velocity"];
if (vel["x"]) {
enemy.vx = vel["x"].as<float>();
}
if (vel["y"]) {
enemy.vy = vel["y"].as<float>();
}
}
// Boundaries (in tiles, convert to pixels)
if (enemy_node["boundaries"]) {
const YAML::Node& bounds = enemy_node["boundaries"];
if (bounds["x1"]) {
enemy.x1 = bounds["x1"].as<int>() * TILE_SIZE;
}
if (bounds["y1"]) {
enemy.y1 = bounds["y1"].as<int>() * TILE_SIZE;
}
if (bounds["x2"]) {
enemy.x2 = bounds["x2"].as<int>() * TILE_SIZE;
}
if (bounds["y2"]) {
enemy.y2 = bounds["y2"].as<int>() * TILE_SIZE;
}
}
// Color
if (enemy_node["color"]) {
enemy.color = enemy_node["color"].as<std::string>("white");
} else {
enemy.color = "white";
}
// Optional fields
if (enemy_node["flip"]) {
enemy.flip = enemy_node["flip"].as<bool>(false);
} else {
enemy.flip = false;
}
if (enemy_node["mirror"]) {
enemy.mirror = enemy_node["mirror"].as<bool>(false);
} else {
enemy.mirror = false;
}
if (enemy_node["frame"]) {
enemy.frame = enemy_node["frame"].as<int>(-1);
} else {
enemy.frame = -1;
}
room.enemies.push_back(enemy);
}
if (verbose) {
std::cout << "Loaded " << room.enemies.size() << " enemies\n";
}
}
// --- Parse items ---
if (yaml["items"] && !yaml["items"].IsNull()) {
const YAML::Node& items_node = yaml["items"];
for (const auto& item_node : items_node) {
Item::Data item;
// Tileset file
if (item_node["tileSetFile"]) {
item.tile_set_file = item_node["tileSetFile"].as<std::string>();
}
// Tile index
if (item_node["tile"]) {
item.tile = item_node["tile"].as<int>();
}
// Position (in tiles, convert to pixels)
if (item_node["position"]) {
const YAML::Node& pos = item_node["position"];
if (pos["x"]) {
item.x = pos["x"].as<float>() * TILE_SIZE;
}
if (pos["y"]) {
item.y = pos["y"].as<float>() * TILE_SIZE;
}
}
// Counter
if (item_node["counter"]) {
item.counter = item_node["counter"].as<int>(0);
} else {
item.counter = 0;
}
// Colors (assigned from room defaults)
item.color1 = stringToColor(room.item_color1);
item.color2 = stringToColor(room.item_color2);
room.items.push_back(item);
}
if (verbose) {
std::cout << "Loaded " << room.items.size() << " items\n";
}
}
if (verbose) {
std::cout << "Room loaded: " << FILE_NAME.c_str() << '\n';
std::cout << "Room loaded successfully: " << FILE_NAME << '\n';
}
} else { // El fichero no se puede abrir
std::cout << "Warning: Unable to open " << FILE_NAME.c_str() << " file" << '\n';
} catch (const YAML::Exception& e) {
std::cerr << "YAML parsing error in " << FILE_NAME << ": " << e.what() << '\n';
} catch (const std::exception& e) {
std::cerr << "Error loading room " << FILE_NAME << ": " << e.what() << '\n';
}
return room;
}
// Parsea una línea en key y value separados por '='
auto RoomLoader::parseKeyValue(const std::string& line) -> std::pair<std::string, std::string> {
int pos = line.find('=');
std::string key = line.substr(0, pos);
std::string value = line.substr(pos + 1, line.length());
return {key, value};
}
// Muestra un warning de parámetro desconocido
void RoomLoader::logUnknownParameter(const std::string& file_name, const std::string& key, bool verbose) {
if (verbose) {
std::cout << "Warning: file " << file_name.c_str() << "\n, unknown parameter \"" << key.c_str() << "\"" << '\n';
}
}
// Carga un bloque [enemy]...[/enemy] desde un archivo
auto RoomLoader::loadEnemyFromFile(std::istream& file, const std::string& file_name, bool verbose) -> Enemy::Data {
Enemy::Data enemy;
enemy.flip = false;
enemy.mirror = false;
enemy.frame = -1;
std::string line;
do {
std::getline(file, line);
// Remove Windows line ending if present
if (!line.empty() && line.back() == '\r') {
line.pop_back();
}
auto [key, value] = parseKeyValue(line);
if (!setEnemy(enemy, key, value)) {
logUnknownParameter(file_name, key, verbose);
}
} while (line != "[/enemy]");
return enemy;
}
// Carga un bloque [item]...[/item] desde un archivo
auto RoomLoader::loadItemFromFile(std::istream& file, const std::string& file_name, bool verbose) -> Item::Data {
Item::Data item;
item.counter = 0;
item.color1 = stringToColor("yellow");
item.color2 = stringToColor("magenta");
std::string line;
do {
std::getline(file, line);
// Remove Windows line ending if present
if (!line.empty() && line.back() == '\r') {
line.pop_back();
}
auto [key, value] = parseKeyValue(line);
if (!setItem(item, key, value)) {
logUnknownParameter(file_name, key, verbose);
}
} while (line != "[/item]");
return item;
}