i per fi ja comença a tornar tot a la normalitat
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@@ -27,7 +27,7 @@ Scoreboard::Scoreboard(std::shared_ptr<ScoreboardData> data)
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player_sprite_ = std::make_shared<SAnimatedSprite>(player_texture, player_animations);
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player_sprite_->setCurrentAnimation("walk_menu");
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surface_ = std::make_shared<Surface>(Screen::get()->getRendererSurface(), SURFACE_WIDTH_, SURFACE_HEIGHT_);
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surface_ = std::make_shared<Surface>(SURFACE_WIDTH_, SURFACE_HEIGHT_);
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surface_dest_ = {0, options.game.height - SURFACE_HEIGHT_, SURFACE_WIDTH_, SURFACE_HEIGHT_};
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// Inicializa las variables
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@@ -139,7 +139,7 @@ void Scoreboard::fillTexture()
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Screen::get()->setRendererSurface(surface_);
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// Limpia la textura
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Screen::get()->clearSurface(stringToColor("black"));
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surface_->clear(stringToColor("black"));
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// Anclas
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constexpr int LINE1 = BLOCK;
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