clase Debug ara carrega la posicio i habitacio inicial desde un fitxer
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@@ -42,8 +42,13 @@ Game::Game(Mode mode)
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room_tracker_(std::make_shared<RoomTracker>()),
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stats_(std::make_shared<Stats>(Resource::List::get()->get("stats.csv"), Resource::List::get()->get("stats_buffer.csv"))),
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mode_(mode),
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#ifdef _DEBUG
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current_room_(Debug::get()->getSpawnSettings().room),
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spawn_data_(Player::SpawnData(Debug::get()->getSpawnSettings().spawn_x, Debug::get()->getSpawnSettings().spawn_y, 0, 0, 0, Player::State::ON_GROUND, Debug::get()->getSpawnSettings().flip)) {
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#else
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current_room_(Defaults::Game::Room::INITIAL),
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spawn_data_(Player::SpawnData(Defaults::Game::Player::SPAWN_X, Defaults::Game::Player::SPAWN_Y, 0, 0, 0, Player::State::ON_GROUND, Defaults::Game::Player::SPAWN_FLIP)) {
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#endif
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// Crea objetos e inicializa variables
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ItemTracker::init();
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demoInit();
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