editar propietats del enemic

This commit is contained in:
2026-04-02 12:45:29 +02:00
parent 3a5b16346b
commit 273d9304dc
8 changed files with 280 additions and 82 deletions

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@@ -157,7 +157,7 @@ void Console::redrawText() {
// Línea de input (siempre la última)
const bool SHOW_CURSOR = cursor_visible_ && (static_cast<int>(input_line_.size()) < MAX_LINE_CHARS);
const std::string INPUT_STR = "> " + input_line_ + (SHOW_CURSOR ? "_" : "");
const std::string INPUT_STR = prompt_ + input_line_ + (SHOW_CURSOR ? "_" : "");
text_->writeColored(PADDING_IN_H, y_pos, INPUT_STR, BORDER_COLOR);
Screen::get()->setRendererSurface(previous_renderer);

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@@ -32,6 +32,9 @@ class Console {
auto getVisibleHeight() -> int; // Píxeles visibles actuales (0 = oculta, height_ = totalmente visible)
[[nodiscard]] auto getText() const -> std::shared_ptr<Text> { return text_; }
// Prompt configurable (por defecto "> ")
void setPrompt(const std::string& prompt) { prompt_ = prompt; }
// Callback llamado al abrir (true) o cerrar (false) la consola
std::function<void(bool)> on_toggle;
@@ -84,6 +87,7 @@ class Console {
// Estado de la entrada de texto
std::vector<std::string> msg_lines_; // Líneas de mensaje (1 o más)
std::string input_line_;
std::string prompt_{"> "}; // Prompt configurable
float cursor_timer_{0.0F};
bool cursor_visible_{true};

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@@ -14,6 +14,7 @@
#include "core/rendering/render_info.hpp" // Para RenderInfo
#include "core/rendering/screen.hpp" // Para Screen
#include "core/resources/resource_helper.hpp" // Para Resource::Helper
#include "core/resources/resource_list.hpp" // Para Resource::List
#include "external/fkyaml_node.hpp" // Para fkyaml::node
#include "game/game_control.hpp" // Para GameControl
#include "game/options.hpp" // Para Options
@@ -703,6 +704,14 @@ static auto cmd_edit(const std::vector<std::string>& args) -> std::string {
}
return "usage: edit [on|off|revert]";
}
// SET <property> <value> — modifica propiedad del enemigo seleccionado en el editor
static auto cmd_set(const std::vector<std::string>& args) -> std::string {
if (!MapEditor::get() || !MapEditor::get()->isActive()) { return "Editor not active"; }
if (!MapEditor::get()->hasSelectedEnemy()) { return "No enemy selected"; }
if (args.size() < 2) { return "usage: set <animation|color|vx|vy|flip> <value>"; }
return MapEditor::get()->setEnemyProperty(args[0], args[1]);
}
#endif
// SHOW [INFO|NOTIFICATION|CHEEVO]
@@ -904,6 +913,7 @@ void CommandRegistry::registerHandlers() {
handlers_["cmd_room"] = cmd_room;
handlers_["cmd_scene"] = cmd_scene;
handlers_["cmd_edit"] = cmd_edit;
handlers_["cmd_set"] = cmd_set;
#endif
// HELP se registra en load() como lambda que captura this
@@ -930,6 +940,29 @@ void CommandRegistry::registerHandlers() {
}
return result;
};
#ifdef _DEBUG
// SET COLOR: colores de la paleta (UPPERCASE, sin .yaml)
dynamic_providers_["SET COLOR"] = []() -> std::vector<std::string> {
return {"BLACK", "BRIGHT_BLACK", "BLUE", "BRIGHT_BLUE", "RED", "BRIGHT_RED",
"MAGENTA", "BRIGHT_MAGENTA", "GREEN", "BRIGHT_GREEN", "CYAN", "BRIGHT_CYAN",
"YELLOW", "BRIGHT_YELLOW", "WHITE", "BRIGHT_WHITE"};
};
// SET ANIMATION: animaciones de enemigos (nombres sin extensión, UPPERCASE)
dynamic_providers_["SET ANIMATION"] = []() -> std::vector<std::string> {
std::vector<std::string> result;
auto list = Resource::List::get()->getListByType(Resource::List::Type::ANIMATION);
for (const auto& path : list) {
if (path.find("enemies") == std::string::npos) { continue; }
std::string name = getFileName(path);
auto dot = name.rfind('.');
if (dot != std::string::npos) { name = name.substr(0, dot); }
result.push_back(toUpper(name));
}
return result;
};
#endif
}
void CommandRegistry::load(const std::string& yaml_path) {