editar propietats del enemic
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@@ -14,6 +14,7 @@
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#include "core/rendering/render_info.hpp" // Para RenderInfo
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#include "core/rendering/screen.hpp" // Para Screen
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#include "core/resources/resource_helper.hpp" // Para Resource::Helper
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#include "core/resources/resource_list.hpp" // Para Resource::List
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#include "external/fkyaml_node.hpp" // Para fkyaml::node
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#include "game/game_control.hpp" // Para GameControl
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#include "game/options.hpp" // Para Options
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@@ -703,6 +704,14 @@ static auto cmd_edit(const std::vector<std::string>& args) -> std::string {
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}
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return "usage: edit [on|off|revert]";
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}
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// SET <property> <value> — modifica propiedad del enemigo seleccionado en el editor
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static auto cmd_set(const std::vector<std::string>& args) -> std::string {
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if (!MapEditor::get() || !MapEditor::get()->isActive()) { return "Editor not active"; }
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if (!MapEditor::get()->hasSelectedEnemy()) { return "No enemy selected"; }
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if (args.size() < 2) { return "usage: set <animation|color|vx|vy|flip> <value>"; }
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return MapEditor::get()->setEnemyProperty(args[0], args[1]);
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}
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#endif
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// SHOW [INFO|NOTIFICATION|CHEEVO]
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@@ -904,6 +913,7 @@ void CommandRegistry::registerHandlers() {
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handlers_["cmd_room"] = cmd_room;
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handlers_["cmd_scene"] = cmd_scene;
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handlers_["cmd_edit"] = cmd_edit;
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handlers_["cmd_set"] = cmd_set;
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#endif
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// HELP se registra en load() como lambda que captura this
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@@ -930,6 +940,29 @@ void CommandRegistry::registerHandlers() {
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}
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return result;
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};
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#ifdef _DEBUG
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// SET COLOR: colores de la paleta (UPPERCASE, sin .yaml)
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dynamic_providers_["SET COLOR"] = []() -> std::vector<std::string> {
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return {"BLACK", "BRIGHT_BLACK", "BLUE", "BRIGHT_BLUE", "RED", "BRIGHT_RED",
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"MAGENTA", "BRIGHT_MAGENTA", "GREEN", "BRIGHT_GREEN", "CYAN", "BRIGHT_CYAN",
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"YELLOW", "BRIGHT_YELLOW", "WHITE", "BRIGHT_WHITE"};
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};
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// SET ANIMATION: animaciones de enemigos (nombres sin extensión, UPPERCASE)
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dynamic_providers_["SET ANIMATION"] = []() -> std::vector<std::string> {
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std::vector<std::string> result;
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auto list = Resource::List::get()->getListByType(Resource::List::Type::ANIMATION);
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for (const auto& path : list) {
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if (path.find("enemies") == std::string::npos) { continue; }
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std::string name = getFileName(path);
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auto dot = name.rfind('.');
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if (dot != std::string::npos) { name = name.substr(0, dot); }
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result.push_back(toUpper(name));
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}
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return result;
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};
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#endif
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}
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void CommandRegistry::load(const std::string& yaml_path) {
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