treballant en Player
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@@ -46,4 +46,10 @@ constexpr int GAMECANVAS_THIRD_QUARTER_Y = (GAMECANVAS_HEIGHT / 4) * 3;
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namespace Collision
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{
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constexpr int NONE = -1;
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}
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namespace Flip
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{
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constexpr SDL_FlipMode LEFT = SDL_FLIP_HORIZONTAL;
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constexpr SDL_FlipMode RIGHT = SDL_FLIP_NONE;
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}
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