Añadiendo efectos de sonido
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@@ -17,7 +17,7 @@ Game::Game(SDL_Renderer *renderer, Screen *screen, Asset *asset, Input *input, D
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this->screen = screen;
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this->input = input;
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this->debug = debug;
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debug->setEnabled(true);
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this->debug->setEnabled(true);
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// Crea los objetos
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scoreboard = new ScoreBoard(renderer, asset, &playerLives, &itemsPicked, &clock);
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@@ -27,6 +27,7 @@ Game::Game(SDL_Renderer *renderer, Screen *screen, Asset *asset, Input *input, D
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eventHandler = new SDL_Event();
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text = new Text(asset->get("smb2.png"), asset->get("smb2.txt"), renderer);
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music = JA_LoadMusic(asset->get("game.ogg").c_str());
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deathSound = JA_LoadSound(asset->get("death.wav").c_str());
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test = new Test(renderer, screen, asset, debug);
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// Inicializa el resto de variables
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@@ -57,6 +58,9 @@ Game::~Game()
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delete eventHandler;
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delete text;
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JA_DeleteMusic(music);
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JA_DeleteSound(deathSound);
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delete test;
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}
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@@ -316,6 +320,9 @@ void Game::killPlayer()
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delete room;
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delete player;
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// Sonido
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JA_PlaySound(deathSound);
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// Crea la nueva habitación y el nuevo jugador
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room = new Room(asset->get(currentRoom), renderer, screen, asset, itemTracker, &itemsPicked, debug);
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player = new Player(spawnPoint, asset->get("player.png"), asset->get("player.ani"), renderer, asset, input, room, debug);
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