diff --git a/data/enemies/breakout.ani b/data/enemies/breakout.ani
new file mode 100644
index 0000000..2f61c4e
--- /dev/null
+++ b/data/enemies/breakout.ani
@@ -0,0 +1,9 @@
+frameWidth=24
+frameHeight=32
+
+[animation]
+name=default
+speed=6
+loop=0
+frames=0,1,2,3,4,5,6,7,6,5,4,3,2,1
+[/animation]
\ No newline at end of file
diff --git a/data/enemies/breakout.png b/data/enemies/breakout.png
new file mode 100644
index 0000000..fd51236
Binary files /dev/null and b/data/enemies/breakout.png differ
diff --git a/data/room/52.room b/data/room/52.room
index e6c5100..c23312d 100644
--- a/data/room/52.room
+++ b/data/room/52.room
@@ -1,33 +1,35 @@
-name=no 52
+name=breakout.lua
bgColor=black
-border=red
+border=black
tilemap=52.tmx
tileset=standard.png
roomUp=0
roomDown=0
roomLeft=0
roomRight=51.room
+itemColor1=bright_white
+itemColor2=black
[enemy]
-tileset=diskette.png
-animation=diskette.ani
-width=16
-height=16
-x=2
-y=2
-vx=0
+tileset=breakout.png
+animation=breakout.ani
+width=24
+height=32
+x=1
+y=6
+vx=2.2
vy=0
-x1=2
-y1=2
-x2=2
-y2=2
-color=magenta
+x1=1
+y1=6
+x2=22
+y2=6
+color=white
[/enemy]
[item]
tileset=items.png
-tile=1
+tile=39
x=1
-y=1
+y=13
counter=1
[/item]
\ No newline at end of file
diff --git a/data/room/52.tmx b/data/room/52.tmx
index 4c7dc21..2d06356 100644
--- a/data/room/52.tmx
+++ b/data/room/52.tmx
@@ -3,22 +3,22 @@
-184,182,182,182,182,182,182,182,182,182,182,182,187,187,187,187,187,187,187,187,187,187,187,187,187,187,185,185,185,185,185,185,
+184,182,182,182,182,182,182,182,291,291,182,182,187,187,187,187,187,187,310,187,187,187,187,187,187,187,185,185,185,185,297,297,
+184,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,289,
184,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,181,
-184,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,181,
-184,0,0,0,181,181,182,182,184,184,185,185,183,183,186,186,181,181,182,182,184,184,0,0,0,0,0,0,0,0,0,181,
-184,0,0,0,186,186,181,181,182,182,184,184,185,185,183,183,186,186,181,181,182,182,0,0,0,0,0,0,0,0,0,181,
-184,0,0,0,183,183,186,186,181,181,182,182,184,184,185,185,183,183,186,186,181,181,0,0,0,0,0,0,0,0,0,181,
+184,0,181,181,182,182,184,184,185,185,183,183,186,186,181,181,182,182,184,184,185,185,183,183,0,0,0,0,0,0,0,181,
+184,0,186,186,181,181,182,182,184,184,185,185,183,183,186,186,181,181,182,182,184,184,185,185,0,0,0,0,0,0,0,181,
+184,0,183,183,186,186,181,181,182,182,184,184,185,185,183,183,186,186,181,181,182,182,184,184,0,0,0,0,0,0,0,181,
184,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,181,
184,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,181,
184,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,181,
186,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,181,
186,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
186,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-186,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-186,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-186,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
-183,183,183,183,183,183,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,185,185,185,185,185,185,185,185,185,185
+186,0,184,184,184,185,0,0,184,0,0,0,184,0,0,0,0,0,185,0,0,183,293,293,183,0,0,0,0,0,0,0,
+186,0,184,187,187,187,0,0,186,184,0,183,183,183,0,0,185,185,297,185,0,183,183,183,183,0,0,0,0,0,0,0,
+186,182,182,291,182,182,182,182,184,184,184,184,295,184,184,184,184,186,186,299,186,186,186,186,186,186,0,0,0,0,0,0,
+183,183,183,183,183,293,289,181,181,181,181,181,181,181,181,181,181,181,181,181,181,181,185,185,185,185,185,185,185,185,185,185
diff --git a/source/director.cpp b/source/director.cpp
index 919da72..c415802 100644
--- a/source/director.cpp
+++ b/source/director.cpp
@@ -543,6 +543,8 @@ bool Director::setFileList()
asset->add("/../data/enemies/sam.ani", t_data);
asset->add("/../data/enemies/amstrad_character_set.png", t_bitmap);
asset->add("/../data/enemies/amstrad_character_set.ani", t_data);
+ asset->add("/../data/enemies/breakout.png", t_bitmap);
+ asset->add("/../data/enemies/breakout.ani", t_data);
asset->add("/../data/player/player.png", t_bitmap);
asset->add("/../data/player/player.ani", t_data);