Afegides comprobacions de valors per al fitxer de configuració
This commit is contained in:
@@ -53,8 +53,13 @@ bool loadOptionsFromFile(const std::string &file_path)
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while (std::getline(file, line))
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{
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// Elimina espacios en blanco iniciales y finales
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line = std::string(std::find_if(line.begin(), line.end(), [](int ch) { return !std::isspace(ch); }), line.end());
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line.erase(std::find_if(line.rbegin(), line.rend(), [](int ch) { return !std::isspace(ch); }).base(), line.end());
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line = std::string(std::find_if(line.begin(), line.end(), [](int ch)
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{ return !std::isspace(ch); }),
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line.end());
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line.erase(std::find_if(line.rbegin(), line.rend(), [](int ch)
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{ return !std::isspace(ch); })
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.base(),
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line.end());
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// Ignora líneas vacías o comentarios
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if (line.empty() || line[0] == '#')
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@@ -107,7 +112,6 @@ bool loadOptionsFromFile(const std::string &file_path)
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return success;
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}
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// Guarda las opciones en un fichero
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bool saveOptionsToFile(const std::string &file_path)
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{
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@@ -169,36 +173,105 @@ bool saveOptionsToFile(const std::string &file_path)
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return success;
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}
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// Establece las opciones
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bool setOptions(const std::string &var, const std::string &value)
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{
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static const std::unordered_map<std::string, std::function<void(std::string)>> optionHandlers = {
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{"version", [](std::string v)
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static const std::unordered_map<std::string, std::function<void(const std::string &)>> optionHandlers = {
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{"version", [](const std::string &v)
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{ options.version = v; }},
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{"keys", [](std::string v)
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{ options.keys = static_cast<ControlScheme>(safeStoi(v, static_cast<int>(ControlScheme::CURSOR))); }},
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{"window.zoom", [](std::string v)
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{ options.window.zoom = safeStoi(v, 1); }},
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{"video.mode", [](std::string v)
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{ options.video.mode = safeStoi(v, 0); }},
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{"video.filter", [](std::string v)
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{ options.video.filter = static_cast<ScreenFilter>(safeStoi(v, static_cast<int>(DEFAULT_VIDEO_FILTER))); }},
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{"video.shaders", [](std::string v)
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{"keys", [](const std::string &v)
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{
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int val = safeStoi(v, static_cast<int>(DEFAULT_CONTROL_SCHEME));
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if (val == static_cast<int>(ControlScheme::CURSOR) || val == static_cast<int>(ControlScheme::OPQA) || val == static_cast<int>(ControlScheme::WASD))
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{
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options.keys = static_cast<ControlScheme>(val);
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}
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else
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{
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options.keys = DEFAULT_CONTROL_SCHEME;
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}
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}},
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{"window.zoom", [](const std::string &v)
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{
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int val = safeStoi(v, DEFAULT_WINDOW_ZOOM);
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if (val > 0)
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{
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options.window.zoom = val;
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}
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else
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{
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options.window.zoom = DEFAULT_WINDOW_ZOOM;
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}
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}},
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{"video.mode", [](const std::string &v)
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{
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int val = safeStoi(v, 0);
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if (val == 0 || val == SDL_WINDOW_FULLSCREEN_DESKTOP)
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{
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options.video.mode = val;
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}
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else
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{
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options.video.mode = 0;
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}
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}},
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{"video.filter", [](const std::string &v)
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{
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int val = safeStoi(v, static_cast<int>(DEFAULT_VIDEO_FILTER));
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if (val == static_cast<int>(ScreenFilter::NEAREST) || val == static_cast<int>(ScreenFilter::LINEAR))
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{
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options.video.filter = static_cast<ScreenFilter>(val);
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}
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else
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{
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options.video.filter = DEFAULT_VIDEO_FILTER;
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}
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}},
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{"video.shaders", [](const std::string &v)
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{ options.video.shaders = stringToBool(v); }},
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{"video.vertical_sync", [](std::string v)
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{"video.vertical_sync", [](const std::string &v)
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{ options.video.vertical_sync = stringToBool(v); }},
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{"video.integer_scale", [](std::string v)
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{"video.integer_scale", [](const std::string &v)
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{ options.video.integer_scale = stringToBool(v); }},
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{"video.keep_aspect", [](std::string v)
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{"video.keep_aspect", [](const std::string &v)
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{ options.video.keep_aspect = stringToBool(v); }},
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{"video.border.enabled", [](std::string v)
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{"video.border.enabled", [](const std::string &v)
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{ options.video.border.enabled = stringToBool(v); }},
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{"video.border.width", [](std::string v)
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{ options.video.border.width = safeStoi(v, 32); }},
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{"video.border.height", [](std::string v)
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{ options.video.border.height = safeStoi(v, 24); }},
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{"video.palette", [](std::string v)
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{ options.video.palette = static_cast<Palette>(safeStoi(v, static_cast<int>(DEFAULT_PALETTE))); }}};
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{"video.border.width", [](const std::string &v)
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{
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int val = safeStoi(v, DEFAULT_BORDER_WIDTH);
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if (val > 0)
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{
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options.video.border.width = val;
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}
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else
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{
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options.video.border.width = DEFAULT_BORDER_WIDTH;
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}
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}},
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{"video.border.height", [](const std::string &v)
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{
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int val = safeStoi(v, DEFAULT_BORDER_HEIGHT);
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if (val > 0)
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{
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options.video.border.height = val;
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}
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else
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{
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options.video.border.height = DEFAULT_BORDER_HEIGHT;
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}
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}},
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{"video.palette", [](const std::string &v)
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{
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int val = safeStoi(v, static_cast<int>(DEFAULT_PALETTE));
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if (val == static_cast<int>(Palette::ZXSPECTRUM) || val == static_cast<int>(Palette::ZXARNE))
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{
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options.video.palette = static_cast<Palette>(val);
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}
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else
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{
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options.video.palette = DEFAULT_PALETTE;
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}
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}}};
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auto it = optionHandlers.find(var);
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if (it != optionHandlers.end())
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@@ -40,6 +40,7 @@ Screen::Screen(SDL_Window *window, SDL_Renderer *renderer)
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: window_(window),
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renderer_(renderer)
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{
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// Ajusta los tamaños
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adjustGameCanvasRect();
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adjustWindowSize();
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@@ -343,6 +344,8 @@ void Screen::adjustWindowSize()
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window_width_ = options.game.width + (options.video.border.enabled ? options.video.border.width * 2 : 0);
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window_height_ = options.game.height + (options.video.border.enabled ? options.video.border.height * 2 : 0);
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options.window.max_zoom = getMaxZoom();
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// Establece el nuevo tamaño
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if (options.video.mode == 0)
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{
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@@ -356,11 +359,8 @@ void Screen::adjustWindowSize()
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int new_pos_y = old_pos_y + (old_height - (window_height_ * options.window.zoom)) / 2;
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SDL_SetWindowSize(window_, window_width_ * options.window.zoom, window_height_ * options.window.zoom);
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SDL_SetWindowPosition(window_, std::max(new_pos_x, 30), std::max(new_pos_y, 10));
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SDL_SetWindowPosition(window_, std::max(new_pos_x, WINDOWS_DECORATIONS_), std::max(new_pos_y, 0));
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}
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options.window.max_zoom = getMaxZoom();
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renderBlackFrame();
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}
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// Ajusta game_canvas_rect_
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@@ -389,7 +389,12 @@ int Screen::getMaxZoom()
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SDL_GetCurrentDisplayMode(0, &DM);
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// Calcula el máximo factor de zoom que se puede aplicar a la pantalla
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return std::min(DM.w / window_width_, DM.h / window_height_);
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const int max_zoom = std::min(DM.w / window_width_, (DM.h - WINDOWS_DECORATIONS_) / window_height_);
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// Normaliza los valores de zoom
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options.window.zoom = std::min(options.window.zoom, max_zoom);
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return max_zoom;
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}
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// Renderiza un frame negro
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@@ -18,6 +18,9 @@ enum class ScreenFilter : Uint32
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class Screen
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{
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private:
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// Constantes
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static constexpr int WINDOWS_DECORATIONS_ = 35;
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// [SINGLETON] Objeto privado
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static Screen *screen_;
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@@ -51,9 +54,6 @@ private:
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// Ajusta el tamaño lógico del renderizador
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void adjustRenderLogicalSize();
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// Obtiene el tamaño máximo de zoom posible para la ventana
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int getMaxZoom();
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// Renderiza un frame negro
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void renderBlackFrame();
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@@ -126,6 +126,9 @@ public:
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// Oculta la ventana
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void hide();
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// Obtiene el tamaño máximo de zoom posible para la ventana
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int getMaxZoom();
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// Getters
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SDL_Renderer *getRenderer() { return renderer_; }
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};
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