- Ya se puede usar el mando en todas las secciones del juego
- Definido flag para compilar para consola de juegos (GAME_CONSOLE)
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@@ -3,13 +3,12 @@
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#include <sstream>
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// Constructor
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ScoreBoard::ScoreBoard(SDL_Renderer *renderer, Resource *resource, Asset *asset, Input *input, options_t *options, board_t *board)
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ScoreBoard::ScoreBoard(SDL_Renderer *renderer, Resource *resource, Asset *asset, options_t *options, board_t *board)
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{
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// Obten punteros a objetos
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this->renderer = renderer;
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this->resource = resource;
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this->asset = asset;
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this->input = input;
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this->options = options;
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this->board = board;
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