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@@ -81,6 +81,10 @@ void Game::checkEventHandler()
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{
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switch (eventHandler->key.keysym.scancode)
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{
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case SDL_SCANCODE_ESCAPE:
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section.name = SECTION_PROG_TITLE;
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break;
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case SDL_SCANCODE_D:
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debug = !debug;
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break;
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