diff --git a/source/core/resources/resource_helper.cpp b/source/core/resources/resource_helper.cpp index ce7e587..8608733 100644 --- a/source/core/resources/resource_helper.cpp +++ b/source/core/resources/resource_helper.cpp @@ -163,8 +163,7 @@ auto shouldUseResourcePack(const std::string& filepath) -> bool { // Check if it looks like a data file (has common extensions) if (path.find(".ogg") != std::string::npos || path.find(".wav") != std::string::npos || path.find(".gif") != std::string::npos || path.find(".png") != std::string::npos || - path.find(".pal") != std::string::npos || path.find(".ani") != std::string::npos || - path.find(".yaml") != std::string::npos || + path.find(".pal") != std::string::npos || path.find(".yaml") != std::string::npos || path.find(".txt") != std::string::npos || path.find(".glsl") != std::string::npos) { return true; } diff --git a/source/game/gameplay/scoreboard.cpp b/source/game/gameplay/scoreboard.cpp index 2e61c3d..e67a048 100644 --- a/source/game/gameplay/scoreboard.cpp +++ b/source/game/gameplay/scoreboard.cpp @@ -22,7 +22,7 @@ Scoreboard::Scoreboard(std::shared_ptr data) // Reserva memoria para los objetos // auto player_texture = Resource::Cache::get()->getSurface(Options::cheats.alternate_skin == Options::Cheat::State::ENABLED ? "player2.gif" : "player.gif"); - auto player_animations = Resource::Cache::get()->getAnimations(Options::cheats.alternate_skin == Options::Cheat::State::ENABLED ? "player2.ani" : "player.ani"); + auto player_animations = Resource::Cache::get()->getAnimations(Options::cheats.alternate_skin == Options::Cheat::State::ENABLED ? "player2.yaml" : "player.yaml"); player_sprite_ = std::make_shared(player_animations); player_sprite_->setCurrentAnimation("walk_menu"); diff --git a/source/game/scenes/credits.cpp b/source/game/scenes/credits.cpp index 8e36687..224ff61 100644 --- a/source/game/scenes/credits.cpp +++ b/source/game/scenes/credits.cpp @@ -23,7 +23,7 @@ Credits::Credits() : text_surface_(std::make_shared(Options::game.width, Options::game.height)), cover_surface_(std::make_shared(Options::game.width, Options::game.height)), - shining_sprite_(std::make_shared(Resource::Cache::get()->getAnimations("shine.ani"))), + shining_sprite_(std::make_shared(Resource::Cache::get()->getAnimations("shine.yaml"))), delta_timer_(std::make_unique()) { // Configura la escena SceneManager::current = SceneManager::Scene::CREDITS; diff --git a/source/game/scenes/ending2.cpp b/source/game/scenes/ending2.cpp index 8b5e89f..eb25712 100644 --- a/source/game/scenes/ending2.cpp +++ b/source/game/scenes/ending2.cpp @@ -287,7 +287,7 @@ void Ending2::loadSprites() { // Carga los sprites for (const auto& file : sprite_list_) { - sprites_.emplace_back(std::make_shared(Resource::Cache::get()->getAnimations(file + ".ani"))); + sprites_.emplace_back(std::make_shared(Resource::Cache::get()->getAnimations(file + ".yaml"))); sprite_max_width_ = std::max(sprites_.back()->getWidth(), sprite_max_width_); sprite_max_height_ = std::max(sprites_.back()->getHeight(), sprite_max_height_); } diff --git a/source/game/scenes/game.cpp b/source/game/scenes/game.cpp index fc159a1..5b1eeec 100644 --- a/source/game/scenes/game.cpp +++ b/source/game/scenes/game.cpp @@ -575,7 +575,7 @@ void Game::checkEndGameCheevos() { // Inicializa al jugador void Game::initPlayer(const Player::SpawnData& spawn_point, std::shared_ptr room) { - std::string player_animations = Options::cheats.alternate_skin == Options::Cheat::State::ENABLED ? "player2.ani" : "player.ani"; + std::string player_animations = Options::cheats.alternate_skin == Options::Cheat::State::ENABLED ? "player2.yaml" : "player.yaml"; const Player::Data PLAYER{spawn_point, player_animations, std::move(room)}; player_ = std::make_shared(PLAYER); } diff --git a/source/game/scenes/game_over.cpp b/source/game/scenes/game_over.cpp index 798eb98..b851ac0 100644 --- a/source/game/scenes/game_over.cpp +++ b/source/game/scenes/game_over.cpp @@ -21,8 +21,8 @@ // Constructor GameOver::GameOver() - : player_sprite_(std::make_shared(Resource::Cache::get()->getAnimations("player_game_over.ani"))), - tv_sprite_(std::make_shared(Resource::Cache::get()->getAnimations("tv.ani"))), + : player_sprite_(std::make_shared(Resource::Cache::get()->getAnimations("player_game_over.yaml"))), + tv_sprite_(std::make_shared(Resource::Cache::get()->getAnimations("tv.yaml"))), delta_timer_(std::make_shared()) { SceneManager::current = SceneManager::Scene::GAME_OVER; SceneManager::options = SceneManager::Options::NONE;