decrementada la responsabilitat d'Screen i afegit PaletteManager
This commit is contained in:
@@ -34,31 +34,32 @@ set(APP_SOURCES
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# Core - Input
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source/core/input/global_inputs.cpp
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source/core/input/input.cpp
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source/core/input/input_types.cpp
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source/core/input/input.cpp
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source/core/input/mouse.cpp
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# Core - Rendering
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source/core/rendering/gif.cpp
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source/core/rendering/palette_manager.cpp
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source/core/rendering/pixel_reveal.cpp
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source/core/rendering/render_info.cpp
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source/core/rendering/screen.cpp
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source/core/rendering/surface.cpp
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source/core/rendering/sprite/animated_sprite.cpp
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source/core/rendering/sprite/dissolve_sprite.cpp
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source/core/rendering/sprite/moving_sprite.cpp
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source/core/rendering/sprite/sprite.cpp
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source/core/rendering/surface.cpp
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source/core/rendering/text.cpp
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# Core - Locale
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source/core/locale/locale.cpp
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# Core - Resources
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source/core/resources/resource_list.cpp
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source/core/resources/resource_cache.cpp
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source/core/resources/resource_pack.cpp
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source/core/resources/resource_loader.cpp
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source/core/resources/resource_helper.cpp
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source/core/resources/resource_list.cpp
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source/core/resources/resource_loader.cpp
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source/core/resources/resource_pack.cpp
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# Core - System
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source/core/system/director.cpp
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@@ -78,9 +79,9 @@ set(APP_SOURCES
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source/game/gameplay/enemy_manager.cpp
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source/game/gameplay/item_manager.cpp
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source/game/gameplay/item_tracker.cpp
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source/game/gameplay/room.cpp
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source/game/gameplay/room_loader.cpp
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source/game/gameplay/room_tracker.cpp
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source/game/gameplay/room.cpp
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source/game/gameplay/scoreboard.cpp
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source/game/gameplay/stats.cpp
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source/game/gameplay/tilemap_renderer.cpp
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@@ -89,8 +90,8 @@ set(APP_SOURCES
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source/game/scenes/credits.cpp
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source/game/scenes/ending.cpp
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source/game/scenes/ending2.cpp
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source/game/scenes/game.cpp
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source/game/scenes/game_over.cpp
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source/game/scenes/game.cpp
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source/game/scenes/loading_screen.cpp
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source/game/scenes/logo.cpp
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source/game/scenes/title.cpp
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57
Makefile
57
Makefile
@@ -84,57 +84,58 @@ LINUX_RELEASE := $(DIST_DIR)/$(TARGET_NAME)-$(VERSION)-linux.tar.g
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APP_SOURCES := \
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source/main.cpp \
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source/core/audio/audio.cpp \
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source/core/input/input.cpp \
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source/core/input/input_types.cpp \
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source/core/input/mouse.cpp \
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source/core/input/global_inputs.cpp \
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source/core/rendering/screen.cpp \
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source/core/rendering/surface.cpp \
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source/core/rendering/sprite/sprite.cpp \
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source/core/rendering/sprite/animated_sprite.cpp \
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source/core/rendering/sprite/moving_sprite.cpp \
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source/core/rendering/sprite/dissolve_sprite.cpp \
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source/core/rendering/text.cpp \
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source/core/input/input_types.cpp \
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source/core/input/input.cpp \
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source/core/input/mouse.cpp \
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source/core/locale/locale.cpp \
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source/core/rendering/gif.cpp \
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source/core/rendering/palette_manager.cpp \
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source/core/rendering/pixel_reveal.cpp \
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source/core/rendering/render_info.cpp \
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source/core/rendering/screen.cpp \
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source/core/rendering/sdl3gpu/sdl3gpu_shader.cpp \
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source/core/locale/locale.cpp \
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source/core/resources/resource_list.cpp \
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source/core/rendering/sprite/animated_sprite.cpp \
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source/core/rendering/sprite/dissolve_sprite.cpp \
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source/core/rendering/sprite/moving_sprite.cpp \
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source/core/rendering/sprite/sprite.cpp \
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source/core/rendering/surface.cpp \
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source/core/rendering/text.cpp \
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source/core/resources/resource_cache.cpp \
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source/core/resources/resource_helper.cpp \
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source/core/resources/resource_list.cpp \
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source/core/resources/resource_loader.cpp \
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source/core/resources/resource_pack.cpp \
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source/core/system/director.cpp \
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source/core/system/debug.cpp \
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source/core/system/director.cpp \
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source/core/system/global_events.cpp \
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source/game/options.cpp \
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source/game/entities/player.cpp \
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source/game/entities/enemy.cpp \
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source/game/entities/item.cpp \
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source/game/gameplay/room.cpp \
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source/game/entities/player.cpp \
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source/game/gameplay/cheevos.cpp \
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source/game/gameplay/collision_map.cpp \
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source/game/gameplay/enemy_manager.cpp \
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source/game/gameplay/item_manager.cpp \
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source/game/gameplay/room_loader.cpp \
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source/game/gameplay/tilemap_renderer.cpp \
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source/game/gameplay/scoreboard.cpp \
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source/game/gameplay/cheevos.cpp \
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source/game/gameplay/item_tracker.cpp \
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source/game/gameplay/room_loader.cpp \
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source/game/gameplay/room_tracker.cpp \
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source/game/gameplay/room.cpp \
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source/game/gameplay/scoreboard.cpp \
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source/game/gameplay/stats.cpp \
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source/game/scenes/logo.cpp \
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source/game/scenes/loading_screen.cpp \
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source/game/scenes/title.cpp \
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source/game/scenes/game.cpp \
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source/game/scenes/game_over.cpp \
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source/game/gameplay/tilemap_renderer.cpp \
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source/game/options.cpp \
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source/game/scenes/credits.cpp \
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source/game/scenes/ending.cpp \
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source/game/scenes/ending2.cpp \
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source/game/scenes/credits.cpp \
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source/game/ui/notifier.cpp \
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source/game/scenes/game_over.cpp \
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source/game/scenes/game.cpp \
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source/game/scenes/loading_screen.cpp \
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source/game/scenes/logo.cpp \
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source/game/scenes/title.cpp \
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source/game/ui/console.cpp \
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source/utils/utils.cpp \
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source/game/ui/notifier.cpp \
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source/utils/delta_timer.cpp
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source/utils/utils.cpp \
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# All sources combined
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ALL_SOURCES := $(APP_SOURCES)
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104
source/core/rendering/palette_manager.cpp
Normal file
104
source/core/rendering/palette_manager.cpp
Normal file
@@ -0,0 +1,104 @@
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#include "core/rendering/palette_manager.hpp"
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#include <algorithm>
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#include <cctype>
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#include <string>
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#include "core/rendering/surface.hpp"
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#include "core/resources/resource_cache.hpp"
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#include "game/options.hpp"
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#include "utils/utils.hpp"
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PaletteManager::PaletteManager(
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std::vector<std::string> raw_paths,
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const std::string& initial_name,
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std::shared_ptr<Surface> game_surface,
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std::shared_ptr<Surface> border_surface,
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OnChangeCallback on_change)
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: palettes_(std::move(raw_paths)),
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game_surface_(std::move(game_surface)),
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border_surface_(std::move(border_surface)),
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on_change_(std::move(on_change)) {
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current_ = findIndex(initial_name);
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// Leer y aplicar paleta inicial directamente desde el archivo
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// (Resource::Cache aún no está disponible en este punto del ciclo de vida)
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const auto initial_palette = readPalFile(palettes_.at(current_));
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game_surface_->setPalette(initial_palette);
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border_surface_->setPalette(initial_palette);
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// Procesar la lista: conservar solo los nombres de archivo (sin ruta)
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processPathList();
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}
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void PaletteManager::next() {
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if (++current_ == palettes_.size()) {
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current_ = 0;
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}
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apply();
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}
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void PaletteManager::previous() {
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current_ = (current_ > 0) ? current_ - 1 : palettes_.size() - 1;
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apply();
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}
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auto PaletteManager::setByName(const std::string& name) -> bool {
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const std::string upper_name = toUpper(name + ".pal");
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for (size_t i = 0; i < palettes_.size(); ++i) {
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if (toUpper(palettes_[i]) == upper_name) {
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current_ = i;
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apply();
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return true;
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}
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}
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return false;
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}
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auto PaletteManager::getNames() const -> std::vector<std::string> {
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std::vector<std::string> names;
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names.reserve(palettes_.size());
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for (const auto& p : palettes_) {
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std::string name = p;
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const size_t pos = name.find(".pal");
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if (pos != std::string::npos) { name.erase(pos, 4); }
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std::ranges::transform(name, name.begin(), ::toupper);
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names.push_back(std::move(name));
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}
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return names;
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}
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auto PaletteManager::getCurrentName() const -> std::string {
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std::string name = palettes_.at(current_);
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const size_t pos = name.find(".pal");
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if (pos != std::string::npos) { name.erase(pos, 4); }
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std::ranges::transform(name, name.begin(), ::toupper);
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return name;
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}
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void PaletteManager::apply() {
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game_surface_->loadPalette(Resource::Cache::get()->getPalette(palettes_.at(current_)));
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border_surface_->loadPalette(Resource::Cache::get()->getPalette(palettes_.at(current_)));
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Options::video.palette = getCurrentName();
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if (on_change_) {
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on_change_();
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}
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}
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auto PaletteManager::findIndex(const std::string& name) const -> size_t {
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const std::string upper_name = toUpper(name + ".pal");
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for (size_t i = 0; i < palettes_.size(); ++i) {
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if (toUpper(getFileName(palettes_[i])) == upper_name) {
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return i;
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}
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}
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return 0;
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}
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void PaletteManager::processPathList() {
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for (auto& palette : palettes_) {
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palette = getFileName(palette);
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}
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}
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37
source/core/rendering/palette_manager.hpp
Normal file
37
source/core/rendering/palette_manager.hpp
Normal file
@@ -0,0 +1,37 @@
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#pragma once
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#include <functional>
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#include <memory>
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#include <string>
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#include <vector>
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class Surface;
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class PaletteManager {
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public:
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using OnChangeCallback = std::function<void()>;
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PaletteManager(
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std::vector<std::string> raw_paths,
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const std::string& initial_name,
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std::shared_ptr<Surface> game_surface,
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std::shared_ptr<Surface> border_surface,
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OnChangeCallback on_change = nullptr);
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void next(); // Avanza a la siguiente paleta
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void previous(); // Retrocede a la paleta anterior
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auto setByName(const std::string& name) -> bool; // Cambia a paleta por nombre; false si no existe
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[[nodiscard]] auto getNames() const -> std::vector<std::string>; // Nombres disponibles (mayúsculas, sin .pal)
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[[nodiscard]] auto getCurrentName() const -> std::string; // Nombre de la paleta actual (mayúsculas, sin .pal)
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private:
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void apply(); // Aplica la paleta actual a ambas surfaces
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[[nodiscard]] auto findIndex(const std::string& name) const -> size_t; // Localiza paleta por nombre en el vector
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void processPathList(); // Extrae nombres de archivo de las rutas completas
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std::vector<std::string> palettes_;
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size_t current_{0};
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std::shared_ptr<Surface> game_surface_;
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std::shared_ptr<Surface> border_surface_;
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OnChangeCallback on_change_;
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};
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@@ -42,8 +42,7 @@ auto Screen::get() -> Screen* {
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}
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// Constructor
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Screen::Screen()
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: palettes_(Resource::List::get()->getListByType(Resource::List::Type::PALETTE)) {
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Screen::Screen() {
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// Arranca SDL VIDEO, crea la ventana y el renderizador
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initSDLVideo();
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if (Options::video.fullscreen) { SDL_HideCursor(); }
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@@ -55,7 +54,6 @@ Screen::Screen()
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// Ajusta los tamaños
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game_surface_dstrect_ = {.x = Options::video.border.width, .y = Options::video.border.height, .w = Options::game.width, .h = Options::game.height};
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current_palette_ = findPalette(Options::video.palette);
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// Define el color del borde para el modo de pantalla completa
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border_color_ = static_cast<Uint8>(PaletteColor::BLACK);
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@@ -76,19 +74,27 @@ Screen::Screen()
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}
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SDL_SetTextureScaleMode(border_texture_, SDL_SCALEMODE_NEAREST);
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// Cargar la paleta una sola vez
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auto initial_palette = readPalFile(palettes_.at(current_palette_));
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// Crea la surface donde se dibujan los graficos del juego
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// Crea las surfaces (PaletteManager aplicará la paleta inicial en su constructor)
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game_surface_ = std::make_shared<Surface>(Options::game.width, Options::game.height);
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game_surface_->setPalette(initial_palette);
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game_surface_->clear(static_cast<Uint8>(PaletteColor::BLACK));
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// Crea la surface para el borde de colores
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border_surface_ = std::make_shared<Surface>(Options::game.width + (Options::video.border.width * 2), Options::game.height + (Options::video.border.height * 2));
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border_surface_->setPalette(initial_palette);
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border_surface_->clear(border_color_);
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// Crea el gestor de paletas; aplica la paleta inicial a ambas surfaces
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palette_manager_ = std::make_unique<PaletteManager>(
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Resource::List::get()->getListByType(Resource::List::Type::PALETTE),
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Options::video.palette,
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game_surface_,
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border_surface_,
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[this]() {
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// Actualizar caché ARGB del borde cuando cambia la paleta
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if (border_is_solid_) {
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border_surface_->toARGBBuffer(border_pixel_buffer_.data());
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border_argb_color_ = border_pixel_buffer_[0];
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}
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});
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// Cachear el color ARGB inicial del borde (borde sólido por defecto)
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border_surface_->toARGBBuffer(border_pixel_buffer_.data());
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border_argb_color_ = border_pixel_buffer_[0];
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@@ -99,9 +105,6 @@ Screen::Screen()
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// Crea el objeto de texto para la pantalla de carga
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createText();
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// Extrae el nombre de las paletas desde su ruta
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processPaletteList();
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// Renderizar una vez la textura vacía para que tenga contenido válido
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// antes de inicializar los shaders (evita pantalla negra)
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SDL_RenderTexture(renderer_, game_texture_, nullptr, nullptr);
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@@ -357,55 +360,10 @@ void Screen::setRendererSurface(const std::shared_ptr<Surface>& surface) {
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}
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// Cambia la paleta
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void Screen::nextPalette() {
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++current_palette_;
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if (current_palette_ == static_cast<int>(palettes_.size())) {
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current_palette_ = 0;
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}
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setPalete();
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}
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void Screen::nextPalette() { palette_manager_->next(); }
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// Cambia la paleta
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void Screen::previousPalette() {
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if (current_palette_ > 0) {
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--current_palette_;
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} else {
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current_palette_ = static_cast<Uint8>(palettes_.size() - 1);
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}
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setPalete();
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}
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// Establece la paleta
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void Screen::setPalete() { // NOLINT(readability-convert-member-functions-to-static)
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game_surface_->loadPalette(Resource::Cache::get()->getPalette(palettes_.at(current_palette_)));
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border_surface_->loadPalette(Resource::Cache::get()->getPalette(palettes_.at(current_palette_)));
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Options::video.palette = palettes_.at(current_palette_);
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// Eliminar ".gif"
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size_t pos = Options::video.palette.find(".pal");
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if (pos != std::string::npos) {
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Options::video.palette.erase(pos, 4);
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}
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// Convertir a mayúsculas
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std::ranges::transform(Options::video.palette, Options::video.palette.begin(), ::toupper);
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// Actualizar caché si el borde es sólido (la paleta cambia el valor ARGB del color)
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if (border_is_solid_) {
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border_surface_->toARGBBuffer(border_pixel_buffer_.data());
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border_argb_color_ = border_pixel_buffer_[0];
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}
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}
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// Extrae los nombres de las paletas
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void Screen::processPaletteList() {
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for (auto& palette : palettes_) {
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palette = getFileName(palette);
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}
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}
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void Screen::previousPalette() { palette_manager_->previous(); }
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// Copia la surface a la textura
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void Screen::surfaceToTexture() { // NOLINT(readability-convert-member-functions-to-static)
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@@ -485,44 +443,11 @@ void Screen::renderOverlays() {
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if (Console::get() != nullptr) { Console::get()->render(); } // Console (encima)
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}
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// Localiza la paleta dentro del vector de paletas
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auto Screen::findPalette(const std::string& name) -> size_t { // NOLINT(readability-convert-member-functions-to-static)
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std::string upper_name = toUpper(name + ".pal");
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for (size_t i = 0; i < palettes_.size(); ++i) {
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if (toUpper(getFileName(palettes_[i])) == upper_name) {
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return i;
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}
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}
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return static_cast<size_t>(0);
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}
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||||
|
||||
// Cambia a una paleta por nombre (case-insensitive); devuelve false si no existe
|
||||
bool Screen::setPaletteByName(const std::string& name) {
|
||||
const std::string upper_name = toUpper(name + ".pal");
|
||||
for (size_t i = 0; i < palettes_.size(); ++i) {
|
||||
if (toUpper(getFileName(palettes_[i])) == upper_name) {
|
||||
current_palette_ = static_cast<Uint8>(i);
|
||||
setPalete();
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
auto Screen::setPaletteByName(const std::string& name) -> bool { return palette_manager_->setByName(name); }
|
||||
|
||||
// Devuelve los nombres de paletas disponibles (mayúsculas, sin extensión .pal)
|
||||
auto Screen::getPaletteNames() const -> std::vector<std::string> {
|
||||
std::vector<std::string> names;
|
||||
names.reserve(palettes_.size());
|
||||
for (const auto& p : palettes_) {
|
||||
std::string name = p;
|
||||
const size_t pos = name.find(".pal");
|
||||
if (pos != std::string::npos) { name.erase(pos, 4); }
|
||||
std::ranges::transform(name, name.begin(), ::toupper);
|
||||
names.push_back(std::move(name));
|
||||
}
|
||||
return names;
|
||||
}
|
||||
auto Screen::getPaletteNames() const -> std::vector<std::string> { return palette_manager_->getNames(); }
|
||||
|
||||
// Limpia la game_surface_
|
||||
void Screen::clearSurface(Uint8 index) { game_surface_->clear(index); }
|
||||
|
||||
@@ -9,8 +9,9 @@
|
||||
#include <utility> // Para std::pair
|
||||
#include <vector> // Para vector
|
||||
|
||||
#include "core/rendering/shader_backend.hpp" // Para Rendering::ShaderType, ShaderBackend
|
||||
#include "utils/utils.hpp" // Para Color
|
||||
#include "core/rendering/palette_manager.hpp" // Para PaletteManager
|
||||
#include "core/rendering/shader_backend.hpp" // Para Rendering::ShaderType, ShaderBackend
|
||||
#include "utils/utils.hpp" // Para Color
|
||||
class Surface;
|
||||
class Text;
|
||||
|
||||
@@ -35,15 +36,15 @@ class Screen {
|
||||
void update(float delta_time); // Actualiza la lógica de la clase
|
||||
|
||||
// Video y ventana
|
||||
void setVideoMode(bool mode); // Establece el modo de video
|
||||
void toggleVideoMode(); // Cambia entre pantalla completa y ventana
|
||||
void toggleIntegerScale(); // Alterna entre activar y desactivar el escalado entero
|
||||
void toggleVSync(); // Alterna entre activar y desactivar el V-Sync
|
||||
auto decWindowZoom() -> bool; // Reduce el tamaño de la ventana
|
||||
auto incWindowZoom() -> bool; // Aumenta el tamaño de la ventana
|
||||
void setVideoMode(bool mode); // Establece el modo de video
|
||||
void toggleVideoMode(); // Cambia entre pantalla completa y ventana
|
||||
void toggleIntegerScale(); // Alterna entre activar y desactivar el escalado entero
|
||||
void toggleVSync(); // Alterna entre activar y desactivar el V-Sync
|
||||
auto decWindowZoom() -> bool; // Reduce el tamaño de la ventana
|
||||
auto incWindowZoom() -> bool; // Aumenta el tamaño de la ventana
|
||||
auto setWindowZoom(int zoom) -> bool; // Establece zoom directo; false si fuera de [1, max_zoom]
|
||||
void show(); // Muestra la ventana
|
||||
void hide(); // Oculta la ventana
|
||||
void show(); // Muestra la ventana
|
||||
void hide(); // Oculta la ventana
|
||||
|
||||
// Borde
|
||||
void setBorderColor(Uint8 color); // Cambia el color del borde
|
||||
@@ -55,8 +56,7 @@ class Screen {
|
||||
// Paletas y PostFX
|
||||
void nextPalette(); // Cambia a la siguiente paleta
|
||||
void previousPalette(); // Cambia a la paleta anterior
|
||||
void setPalete(); // Establece la paleta actual
|
||||
bool setPaletteByName(const std::string& name); // Cambia a paleta por nombre; false si no existe
|
||||
auto setPaletteByName(const std::string& name) -> bool; // Cambia a paleta por nombre; false si no existe
|
||||
[[nodiscard]] auto getPaletteNames() const -> std::vector<std::string>; // Nombres disponibles (mayúsculas, sin .pal)
|
||||
void toggleShaders(); // Activa/desactiva todos los shaders respetando current_shader
|
||||
void toggleSupersampling(); // Activa/desactiva el supersampling global
|
||||
@@ -120,20 +120,18 @@ class Screen {
|
||||
static Screen* screen;
|
||||
|
||||
// Métodos privados
|
||||
void renderNotifications() const; // Dibuja las notificaciones
|
||||
void adjustWindowSize(); // Calcula el tamaño de la ventana
|
||||
void adjustRenderLogicalSize(); // Ajusta el tamaño lógico del renderizador
|
||||
void processPaletteList(); // Extrae los nombres de las paletas
|
||||
void surfaceToTexture(); // Copia la surface a la textura
|
||||
void textureToRenderer(); // Copia la textura al renderizador
|
||||
void renderOverlays(); // Renderiza todos los overlays
|
||||
auto findPalette(const std::string& name) -> size_t; // Localiza la paleta dentro del vector de paletas
|
||||
void initShaders(); // Inicializa los shaders
|
||||
void applyCurrentPostFXPreset(); // Aplica los parámetros del preset PostFX actual al backend
|
||||
void applyCurrentCrtPiPreset(); // Aplica los parámetros del preset CrtPi actual al backend
|
||||
void getDisplayInfo(); // Obtiene información sobre la pantalla
|
||||
auto initSDLVideo() -> bool; // Arranca SDL VIDEO y crea la ventana
|
||||
void createText(); // Crea el objeto de texto
|
||||
void renderNotifications() const; // Dibuja las notificaciones
|
||||
void adjustWindowSize(); // Calcula el tamaño de la ventana
|
||||
void adjustRenderLogicalSize(); // Ajusta el tamaño lógico del renderizador
|
||||
void surfaceToTexture(); // Copia la surface a la textura
|
||||
void textureToRenderer(); // Copia la textura al renderizador
|
||||
void renderOverlays(); // Renderiza todos los overlays
|
||||
void initShaders(); // Inicializa los shaders
|
||||
void applyCurrentPostFXPreset(); // Aplica los parámetros del preset PostFX actual al backend
|
||||
void applyCurrentCrtPiPreset(); // Aplica los parámetros del preset CrtPi actual al backend
|
||||
void getDisplayInfo(); // Obtiene información sobre la pantalla
|
||||
auto initSDLVideo() -> bool; // Arranca SDL VIDEO y crea la ventana
|
||||
void createText(); // Crea el objeto de texto
|
||||
|
||||
// Constructor y destructor
|
||||
Screen();
|
||||
@@ -167,9 +165,8 @@ class Screen {
|
||||
SDL_FRect game_surface_dstrect_; // Coordenadas donde se dibuja la textura del juego
|
||||
|
||||
// Paletas y colores
|
||||
Uint8 border_color_{0}; // Color del borde
|
||||
std::vector<std::string> palettes_; // Listado de ficheros de paleta disponibles
|
||||
Uint8 current_palette_{0}; // Índice para el vector de paletas
|
||||
Uint8 border_color_{0}; // Color del borde
|
||||
std::unique_ptr<PaletteManager> palette_manager_; // Gestor de paletas de color
|
||||
|
||||
// Estado y configuración
|
||||
bool notifications_enabled_{false}; // Indica si se muestran las notificaciones
|
||||
|
||||
Reference in New Issue
Block a user