afegit gif.cpp i jail_shader.cpp desde coffee_crisis_arcade_edition
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@@ -1,10 +1,9 @@
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#include "enemy.h"
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#include <SDL2/SDL_render.h> // for SDL_RendererFlip, SDL_FLIP_NONE, SDL_FL...
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#include <stdlib.h> // for rand
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#include "s_animated_sprite.h" // for SAnimatedSprite
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#include "options.h" // for Options, OptionsVideo, options
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#include "resource.h" // for Resource
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#include "surface.h" // for Texture
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#include <SDL2/SDL_render.h> // Para SDL_RendererFlip, SDL_FLIP_NONE, SDL_...
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#include <stdlib.h> // Para rand
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#include "resource.h" // Para Resource
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#include "s_animated_sprite.h" // Para SAnimatedSprite
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#include "utils.h" // Para stringToColor
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// Constructor
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Enemy::Enemy(const EnemyData &enemy)
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