afegit gif.cpp i jail_shader.cpp desde coffee_crisis_arcade_edition
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@@ -1,11 +1,10 @@
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#pragma once
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#include <SDL2/SDL_rect.h> // for SDL_Rect
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#include <SDL2/SDL_render.h> // for SDL_Texture
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#include <SDL2/SDL_stdinc.h> // for Uint32
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#include <memory> // for shared_ptr
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class SSprite; // lines 11-11
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class Surface; // lines 12-12
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#include <SDL2/SDL_rect.h> // Para SDL_Rect
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#include <SDL2/SDL_stdinc.h> // Para Uint32
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#include <memory> // Para shared_ptr
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class SSprite; // lines 7-7
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class Surface; // lines 8-8
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class LoadingScreen
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{
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