afegit gif.cpp i jail_shader.cpp desde coffee_crisis_arcade_edition
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@@ -1,23 +1,19 @@
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#include "room.h"
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#include <SDL2/SDL_blendmode.h> // for SDL_BLENDMODE_BLEND
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#include <SDL2/SDL_error.h> // for SDL_GetError
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#include <SDL2/SDL_pixels.h> // for SDL_PIXELFORMAT_RGBA8888
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#include <stdlib.h> // for rand
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#include <exception> // for exception
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#include <fstream> // for basic_ostream, operator<<, basic_ist...
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#include <iostream> // for cout, cerr
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#include <sstream> // for basic_stringstream
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#include "debug.h" // for Debug
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#include "defines.h" // for BLOCK, PLAY_AREA_HEIGHT, PLAY_AREA_W...
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#include "item_tracker.h" // for ItemTracker
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#include "jail_audio.h" // for JA_PlaySound
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#include "options.h" // for Options, options, OptionsVideo, Opti...
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#include "resource.h" // for Resource
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#include "scoreboard.h" // for ScoreboardData
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#include "screen.h" // for Screen
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#include "s_sprite.h" // for SSprite
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#include "surface.h" // for Texture
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#include "utils.h" // for LineHorizontal, LineDiagonal, LineVe...
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#include <exception> // Para exception
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#include <fstream> // Para basic_ostream, operator<<, basic_istream
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#include <iostream> // Para cout, cerr
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#include <sstream> // Para basic_stringstream
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#include "debug.h" // Para Debug
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#include "defines.h" // Para BLOCK, PLAY_AREA_HEIGHT, PLAY_AREA_WIDTH
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#include "item_tracker.h" // Para ItemTracker
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#include "jail_audio.h" // Para JA_PlaySound
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#include "options.h" // Para Options, OptionsStats, options
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#include "resource.h" // Para Resource
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#include "s_sprite.h" // Para SSprite
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#include "scoreboard.h" // Para ScoreboardData
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#include "screen.h" // Para Screen
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#include "surface.h" // Para Surface
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#include "utils.h" // Para LineHorizontal, LineDiagonal, LineVertical
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// Carga las variables y texturas desde un fichero de mapa de tiles
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std::vector<int> loadRoomTileFile(const std::string &file_path, bool verbose)
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@@ -474,7 +470,7 @@ void Room::initializeRoom(const RoomData &room)
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void Room::fillMapTexture()
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{
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const Uint8 color = stringToColor(bg_color_);
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auto previuos_renderer = Screen::get()->getRendererSurface();
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auto previuos_renderer = Screen::get()->getRendererSurface();
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Screen::get()->setRendererSurface(map_surface_);
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map_surface_->clear(color);
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