afegit gif.cpp i jail_shader.cpp desde coffee_crisis_arcade_edition

This commit is contained in:
2025-03-16 15:44:38 +01:00
parent a14f6fcf6f
commit 40dcbabfe8
61 changed files with 1185 additions and 1231 deletions

View File

@@ -1,27 +1,25 @@
#include "scoreboard.h"
#include <SDL2/SDL_error.h> // for SDL_GetError
#include <SDL2/SDL_pixels.h> // for SDL_PIXELFORMAT_RGBA8888
#include <SDL2/SDL_rect.h> // for SDL_Rect
#include <SDL2/SDL_timer.h> // for SDL_GetTicks
#include <iostream> // for basic_ostream, operator<<, cout, endl
#include "s_animated_sprite.h" // for SAnimatedSprite
#include "defines.h" // for BLOCK
#include "options.h" // for Options, options, OptionsVideo, Cheat
#include "resource.h" // for Resource
#include "screen.h" // for Screen
#include "text.h" // for Text
#include "surface.h" // for Texture
#include <SDL2/SDL_rect.h> // Para SDL_Rect
#include <SDL2/SDL_timer.h> // Para SDL_GetTicks
#include "defines.h" // Para BLOCK
#include "options.h" // Para Options, options, Cheat, OptionsGame
#include "resource.h" // Para Resource
#include "s_animated_sprite.h" // Para SAnimatedSprite
#include "screen.h" // Para Screen
#include "surface.h" // Para Surface
#include "text.h" // Para Text
#include "utils.h" // Para stringToColor
// Constructor
Scoreboard::Scoreboard(std::shared_ptr<ScoreboardData> data)
: data_(data),
: item_surface_(Resource::get()->getSurface("items.gif")),
data_(data),
clock_(ClockData())
{
const int SURFACE_WIDTH_ = options.game.width;
constexpr int SURFACE_HEIGHT_ = 6 * BLOCK;
// Reserva memoria para los objetos
item_surface_ = Resource::get()->getSurface("items.gif");
auto player_texture = Resource::get()->getSurface(options.cheats.alternate_skin == Cheat::CheatState::ENABLED ? "player2.gif" : "player.gif");
auto player_animations = Resource::get()->getAnimations(options.cheats.alternate_skin == Cheat::CheatState::ENABLED ? "player2.ani" : "player.ani");
player_sprite_ = std::make_shared<SAnimatedSprite>(player_texture, player_animations);
@@ -136,7 +134,7 @@ int Scoreboard::getMinutes()
void Scoreboard::fillTexture()
{
// Empieza a dibujar en la textura
auto previuos_renderer = Screen::get()->getRendererSurface();
auto previuos_renderer = Screen::get()->getRendererSurface();
Screen::get()->setRendererSurface(surface_);
// Limpia la textura