Antes de rehacer todo el engine de colisiones
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@@ -192,11 +192,9 @@ void Game::render()
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// Pasa la información de debug
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// Pasa la información de debug
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void Game::updateDebugInfo()
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void Game::updateDebugInfo()
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{
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{
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debug->add("MIRA! MIRA ELS SLOTS!");
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debug->add("X = " + std::to_string((int)player->x) + ", Y = " + std::to_string((int)player->y));
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debug->add("X = " + std::to_string((int)player->x) + ", Y = " + std::to_string((int)player->y));
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debug->add("VX = " + std::to_string(player->vx).substr(0,4) + ", VY = " + std::to_string(player->vy).substr(0,4));
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debug->add("VX = " + std::to_string(player->vx).substr(0,4) + ", VY = " + std::to_string(player->vy).substr(0,4));
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debug->add("STATE = " + std::to_string(player->state));
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debug->add("STATE = " + std::to_string(player->state));
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debug->add("VEUS??");
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}
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}
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// Pone la información de debug en pantalla
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// Pone la información de debug en pantalla
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