arreglos estetics en credits
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@@ -69,10 +69,10 @@ void Credits::iniTexts() {
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texts_.push_back({"", static_cast<Uint8>(PaletteColor::WHITE)});
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texts_.push_back({"", static_cast<Uint8>(PaletteColor::WHITE)});
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texts_.push_back({keys + " TO MOVE AND JUMP", static_cast<Uint8>(PaletteColor::WHITE)});
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texts_.push_back({keys + " TO MOVE AND JUMP", static_cast<Uint8>(PaletteColor::WHITE)});
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texts_.push_back({"F8 TOGGLE THE MUSIC", static_cast<Uint8>(PaletteColor::WHITE)});
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texts_.push_back({"F8 TOGGLE THE MUSIC", static_cast<Uint8>(PaletteColor::WHITE)});
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texts_.push_back({"F11 TO PAUSE THE GAME", static_cast<Uint8>(PaletteColor::WHITE)});
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texts_.push_back({"F11 PAUSE THE GAME", static_cast<Uint8>(PaletteColor::WHITE)});
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texts_.push_back({"F1-F2 TO CHANGE WINDOWS SIZE", static_cast<Uint8>(PaletteColor::WHITE)});
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texts_.push_back({"F1-F2 WINDOWS SIZE", static_cast<Uint8>(PaletteColor::WHITE)});
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texts_.push_back({"F3 TOGGLE FULLSCREEN", static_cast<Uint8>(PaletteColor::WHITE)});
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texts_.push_back({"F3 TOGGLE FULLSCREEN", static_cast<Uint8>(PaletteColor::WHITE)});
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texts_.push_back({"F9 TOOGLE THE BORDER SCREEN", static_cast<Uint8>(PaletteColor::WHITE)});
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texts_.push_back({"F9 TOOGLE BORDER SCREEN", static_cast<Uint8>(PaletteColor::WHITE)});
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texts_.push_back({"", static_cast<Uint8>(PaletteColor::WHITE)});
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texts_.push_back({"", static_cast<Uint8>(PaletteColor::WHITE)});
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texts_.push_back({"", static_cast<Uint8>(PaletteColor::WHITE)});
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texts_.push_back({"", static_cast<Uint8>(PaletteColor::WHITE)});
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@@ -246,8 +246,10 @@ void Credits::render() {
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cover_surface_->render(0, static_cast<int>(OFFSET * 2.0F), &src_rect);
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cover_surface_->render(0, static_cast<int>(OFFSET * 2.0F), &src_rect);
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// Dibuja el sprite con el brillo
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// Dibuja el sprite con el brillo
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if (reveal_time_ > SHINE_START_TIME) {
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shining_sprite_->render(1, static_cast<Uint8>(PaletteColor::BRIGHT_WHITE));
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shining_sprite_->render(1, static_cast<Uint8>(PaletteColor::BRIGHT_WHITE));
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}
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}
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}
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// Vuelca el contenido del renderizador en pantalla
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// Vuelca el contenido del renderizador en pantalla
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Screen::get()->render();
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Screen::get()->render();
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