cambios en los ficheros de las habitaciones
This commit is contained in:
@@ -1,6 +1,6 @@
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name=void main
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name=void main
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bg_color=black
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bg_color=black
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tileset=room1.png
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tileset=standard.png
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room_up=0
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room_up=0
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room_down=0
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room_down=0
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room_left=0
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room_left=0
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@@ -1,6 +1,6 @@
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name=case switch
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name=case switch
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bg_color=black
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bg_color=black
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tileset=room1.png
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tileset=standard.png
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room_up=0
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room_up=0
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room_down=04.room
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room_down=04.room
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room_left=01.room
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room_left=01.room
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@@ -1,6 +1,6 @@
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name=the edge
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name=the edge
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bg_color=light_black
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bg_color=light_black
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tileset=room1.png
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tileset=standard.png
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room_up=0
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room_up=0
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room_down=0
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room_down=0
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room_left=02.room
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room_left=02.room
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@@ -1,6 +1,6 @@
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name=The Fridge
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name=The Fridge
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bg_color=blue
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bg_color=blue
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tileset=room1.png
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tileset=standard.png
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room_up=02.room
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room_up=02.room
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room_down=0
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room_down=0
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room_left=0
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room_left=0
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@@ -1,6 +1,6 @@
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name=coruscant
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name=coruscant
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bg_color=light_black
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bg_color=light_black
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tileset=room1.png
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tileset=standard.png
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room_up=03.room
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room_up=03.room
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room_down=0
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room_down=0
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room_left=04.room
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room_left=04.room
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@@ -4,7 +4,7 @@
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Game::Game(SDL_Window *window, SDL_Renderer *renderer, Asset *asset, Lang *lang, Input *input)
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Game::Game(SDL_Window *window, SDL_Renderer *renderer, Asset *asset, Lang *lang, Input *input)
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{
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{
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// Inicia variables
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// Inicia variables
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mCurrentRoom = "02.room";
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mCurrentRoom = "01.room";
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mSpawnPoint = {2 * BLOCK, 12 * BLOCK, 0, 0, 0, STATUS_STANDING, SDL_FLIP_NONE};
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mSpawnPoint = {2 * BLOCK, 12 * BLOCK, 0, 0, 0, STATUS_STANDING, SDL_FLIP_NONE};
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mDebug = false;
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mDebug = false;
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