clang-tidy
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@@ -177,10 +177,10 @@ void Surface::fillRect(const SDL_FRect* rect, Uint8 color) { // NOLINT(readabil
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// Rellenar fila a fila con memset (memoria contigua por fila)
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Uint8* data_ptr = surface_data_->data.get();
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const int surf_width = static_cast<int>(surface_data_->width);
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const int row_width = static_cast<int>(x_end) - static_cast<int>(x_start);
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const int SURF_WIDTH = static_cast<int>(surface_data_->width);
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const int ROW_WIDTH = static_cast<int>(x_end) - static_cast<int>(x_start);
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for (int y = static_cast<int>(y_start); y < static_cast<int>(y_end); ++y) {
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std::memset(data_ptr + (y * surf_width) + static_cast<int>(x_start), color, row_width);
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std::memset(data_ptr + (y * SURF_WIDTH) + static_cast<int>(x_start), color, ROW_WIDTH);
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}
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}
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@@ -194,10 +194,10 @@ void Surface::drawRectBorder(const SDL_FRect* rect, Uint8 color) { // NOLINT(re
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// Dibujar bordes horizontales con memset (líneas contiguas en memoria)
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Uint8* data_ptr = surface_data_->data.get();
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const int surf_width = static_cast<int>(surface_data_->width);
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const int row_width = static_cast<int>(x_end) - static_cast<int>(x_start);
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std::memset(data_ptr + (static_cast<int>(y_start) * surf_width) + static_cast<int>(x_start), color, row_width);
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std::memset(data_ptr + ((static_cast<int>(y_end) - 1) * surf_width) + static_cast<int>(x_start), color, row_width);
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const int SURF_WIDTH = static_cast<int>(surface_data_->width);
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const int ROW_WIDTH = static_cast<int>(x_end) - static_cast<int>(x_start);
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std::memset(data_ptr + (static_cast<int>(y_start) * SURF_WIDTH) + static_cast<int>(x_start), color, ROW_WIDTH);
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std::memset(data_ptr + ((static_cast<int>(y_end) - 1) * SURF_WIDTH) + static_cast<int>(x_start), color, ROW_WIDTH);
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// Dibujar bordes verticales
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for (int y = y_start; y < y_end; ++y) {
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@@ -525,7 +525,7 @@ void Surface::renderWithVerticalFade(int x, int y, int fade_h, int canvas_height
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// Vuelca los píxeles como ARGB8888 a un buffer externo (sin SDL_Texture ni SDL_Renderer)
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void Surface::toARGBBuffer(Uint32* buffer) const {
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if (!surface_data_ || !surface_data_->data || !buffer) { return; }
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if (!surface_data_ || !surface_data_->data || (buffer == nullptr)) { return; }
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const int WIDTH = static_cast<int>(surface_data_->width);
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const int HEIGHT = static_cast<int>(surface_data_->height);
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@@ -570,12 +570,12 @@ void Surface::copyToTexture(SDL_Renderer* renderer, SDL_Texture* texture) { //
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// Cachear punteros fuera del bucle para permitir autovectorización SIMD
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const Uint8* src = surface_data_->data.get();
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const Uint32* pal = palette_.data();
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const int width = surface_data_->width;
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const int height = surface_data_->height;
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for (int y = 0; y < height; ++y) {
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const Uint8* src_row = src + (y * width);
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const int WIDTH = surface_data_->width;
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const int HEIGHT = surface_data_->height;
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for (int y = 0; y < HEIGHT; ++y) {
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const Uint8* src_row = src + (y * WIDTH);
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Uint32* dst_row = pixels + (y * row_stride);
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for (int x = 0; x < width; ++x) {
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for (int x = 0; x < WIDTH; ++x) {
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dst_row[x] = pal[src_row[x]];
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}
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}
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@@ -619,12 +619,12 @@ void Surface::copyToTexture(SDL_Renderer* renderer, SDL_Texture* texture, SDL_FR
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// Cachear punteros fuera del bucle para permitir autovectorización SIMD
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const Uint8* src = surface_data_->data.get();
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const Uint32* pal = palette_.data();
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const int width = surface_data_->width;
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const int height = surface_data_->height;
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for (int y = 0; y < height; ++y) {
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const Uint8* src_row = src + (y * width);
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const int WIDTH = surface_data_->width;
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const int HEIGHT = surface_data_->height;
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for (int y = 0; y < HEIGHT; ++y) {
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const Uint8* src_row = src + (y * WIDTH);
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Uint32* dst_row = pixels + (y * row_stride);
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for (int x = 0; x < width; ++x) {
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for (int x = 0; x < WIDTH; ++x) {
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dst_row[x] = pal[src_row[x]];
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}
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}
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