clang-tidy
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@@ -54,8 +54,8 @@ class MiniMap {
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auto getRoomMiniSurface(const std::string& room_name) -> std::shared_ptr<Surface>;
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void drawConnections();
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auto roomAtScreen(float screen_x, float screen_y) -> std::string;
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auto cellPixelX(int grid_x) const -> int { return PADDING + (grid_x - min_grid_x_) * (CELL_W + GAP); }
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auto cellPixelY(int grid_y) const -> int { return PADDING + (grid_y - min_grid_y_) * (CELL_H + GAP); }
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auto cellPixelX(int grid_x) const -> int { return PADDING + ((grid_x - min_grid_x_) * (CELL_W + GAP)); }
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auto cellPixelY(int grid_y) const -> int { return PADDING + ((grid_y - min_grid_y_) * (CELL_H + GAP)); }
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// Tabla de color predominante por tile index
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std::vector<Uint8> tile_colors_; // tile_index → palette color index
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@@ -84,11 +84,11 @@ class MiniMap {
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float view_start_y_{0.0F};
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// Constantes
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static constexpr int ROOM_W = 32; // Ancho de una room en pixels del minimapa
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static constexpr int ROOM_H = 16; // Alto de una room en pixels del minimapa
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static constexpr int BORDER = 1; // Borde alrededor de cada room
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static constexpr int CELL_W = ROOM_W + BORDER * 2; // Room + borde
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static constexpr int CELL_H = ROOM_H + BORDER * 2;
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static constexpr int ROOM_W = 32; // Ancho de una room en pixels del minimapa
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static constexpr int ROOM_H = 16; // Alto de una room en pixels del minimapa
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static constexpr int BORDER = 1; // Borde alrededor de cada room
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static constexpr int CELL_W = ROOM_W + (BORDER * 2); // Room + borde
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static constexpr int CELL_H = ROOM_H + (BORDER * 2);
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static constexpr int GAP = 4; // Separación entre celdas
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static constexpr int SHADOW_OFFSET = 1; // Desplazamiento de la sombra
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static constexpr int PADDING = 4; // Padding alrededor del minimapa
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