clang-tidy

This commit is contained in:
2026-04-03 09:31:41 +02:00
parent 8dcc1d282a
commit 46dc81124f
25 changed files with 320 additions and 314 deletions

View File

@@ -23,8 +23,8 @@ Scoreboard::Scoreboard(std::shared_ptr<Data> data)
constexpr float SURFACE_HEIGHT = 6.0F * Tile::SIZE;
// Reserva memoria para los objetos
const std::string player_anim_path = Player::skinToAnimationPath(Options::game.player_skin);
const auto& player_animation_data = Resource::Cache::get()->getAnimationData(player_anim_path);
const std::string PLAYER_ANIM_PATH = Player::skinToAnimationPath(Options::game.player_skin);
const auto& player_animation_data = Resource::Cache::get()->getAnimationData(PLAYER_ANIM_PATH);
player_sprite_ = std::make_shared<AnimatedSprite>(player_animation_data);
player_sprite_->setCurrentAnimation("default");
@@ -78,8 +78,8 @@ auto Scoreboard::getTime() -> Scoreboard::ClockData { // NOLINT(readability-con
// Actualiza el sprite del jugador con la skin actual
void Scoreboard::refreshPlayerSkin() {
const std::string player_anim_path = Player::skinToAnimationPath(Options::game.player_skin);
const auto& player_animation_data = Resource::Cache::get()->getAnimationData(player_anim_path);
const std::string PLAYER_ANIM_PATH = Player::skinToAnimationPath(Options::game.player_skin);
const auto& player_animation_data = Resource::Cache::get()->getAnimationData(PLAYER_ANIM_PATH);
player_sprite_ = std::make_shared<AnimatedSprite>(player_animation_data);
player_sprite_->setCurrentAnimation("default");
}