Eliminados todos los std:: del código
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@@ -45,7 +45,7 @@ Ending::Ending(SDL_Renderer *renderer, Screen *screen, Resource *resource, Asset
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{
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if (options->console)
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{
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std::cout << "Error: canvasTexture could not be created!\nSDL Error: " << SDL_GetError() << std::endl;
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cout << "Error: canvasTexture could not be created!\nSDL Error: " << SDL_GetError() << endl;
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}
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}
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SDL_SetTextureBlendMode(coverTexture, SDL_BLENDMODE_BLEND);
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@@ -140,7 +140,7 @@ void Ending::render()
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// Dibuja la cortinilla de cambio de escena
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renderCoverTexture();
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// text->write(0, 0, std::to_string(counter));
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// text->write(0, 0, to_string(counter));
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// Vuelca el contenido del renderizador en pantalla
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screen->blit();
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@@ -201,7 +201,7 @@ void Ending::checkInput()
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void Ending::iniTexts()
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{
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// Vector con los textos
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std::vector<textAndPos_t> texts;
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vector<textAndPos_t> texts;
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// Escena #0
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texts.push_back({"HE FINALLY MANAGED", 32});
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@@ -307,7 +307,7 @@ void Ending::iniTexts()
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void Ending::iniPics()
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{
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// Vector con las rutas y la posición
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std::vector<textAndPos_t> pics;
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vector<textAndPos_t> pics;
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if (options->palette == p_zxspectrum)
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{
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@@ -605,7 +605,7 @@ void Ending::renderCoverTexture()
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{
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if (coverCounter > 0)
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{ // Dibuja la textura que cubre el texto
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const int offset = std::min(coverCounter, 100);
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const int offset = min(coverCounter, 100);
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SDL_Rect srcRect = {0, 200 - (coverCounter * 2), 256, offset * 2};
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SDL_Rect dstRect = {0, 0, 256, offset * 2};
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SDL_RenderCopy(renderer, coverTexture, &srcRect, &dstRect);
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