From 4be611e0e4ee897d25cb2206e11b1447e71ab02a Mon Sep 17 00:00:00 2001 From: Sergio Valor Date: Sun, 3 Jul 2022 18:31:52 +0200 Subject: [PATCH] Inicio de la clase enemy --- media/enemies/enemy01.png | Bin 0 -> 239 bytes source/enemy.cpp | 11 +++++++++++ source/enemy.h | 21 +++++++++++++++++++++ source/game.cpp | 6 +++--- 4 files changed, 35 insertions(+), 3 deletions(-) create mode 100644 media/enemies/enemy01.png create mode 100644 source/enemy.cpp create mode 100644 source/enemy.h diff --git a/media/enemies/enemy01.png b/media/enemies/enemy01.png new file mode 100644 index 0000000000000000000000000000000000000000..f4478cacdfbab3a206a0f985553d059932b11e28 GIT binary patch literal 239 zcmeAS@N?(olHy`uVBq!ia0vp^4nQox!3HFkJ+IURQjEnx?oJHr&dIz4a#nh}IEF;D zJ`H!|YcSwoe*Axb&vMmnZJt9(O<&BCqr=#{UCti-?BsI9H7V`O9+Ugt*Y2%7wSO<0 zOVy{TKfM{0l&%Th7EP?>)c^1O|FqEShHs2Ix(Ck8d3i9a#)4(<;bU5hxc+a~eXv*T zD#JadiPhg&jOv + +#ifndef ENEMY_H +#define ENEMY_H + +// Clase Enemy +class Enemy +{ +private: + +public: + // Constructor + Enemy(); + + // Destructor + ~Enemy(); +}; + +#endif diff --git a/source/game.cpp b/source/game.cpp index a13a52a..4cd5fee 100644 --- a/source/game.cpp +++ b/source/game.cpp @@ -13,7 +13,7 @@ Game::Game(SDL_Window *window, SDL_Renderer *renderer, Asset *asset, Lang *lang, mRoom = new Room(mAsset->get("01.room"), mRenderer, mAsset); mEventHandler = new SDL_Event(); mTextureText = new LTexture(); - mText = new Text(mAsset->get("nokia2.txt"), mTextureText, renderer); + mText = new Text(mAsset->get("smb2.txt"), mTextureText, renderer); mFade = new Fade(renderer); } @@ -63,7 +63,7 @@ bool Game::loadMedia() bool success = true; // Texturas - success &= loadTextureFromFile(mTextureText, mAsset->get("nokia2.png"), mRenderer); + success &= loadTextureFromFile(mTextureText, mAsset->get("smb2.png"), mRenderer); return success; } @@ -126,7 +126,7 @@ void Game::draw() // mText->write(0, GAMECANVAS_CENTER_Y - (mText->getCharacterWidth() / 2), std::to_string(GAMECANVAS_HEIGHT), -1); // Texto en el centro de la pantalla - mText->writeCentered(GAMECANVAS_CENTER_X, 18 * 8, mRoom->getName(), -1); + mText->writeCentered(GAMECANVAS_CENTER_X, 18 * 8, mRoom->getName()); // Actualiza la pantalla mScreen->blit();