Modificadas las llamadas para crear texturas
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@@ -10,8 +10,7 @@ Enemy::Enemy(enemy_t enemy)
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renderer = enemy.renderer;
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// Crea objetos
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texture = new LTexture();
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texture->loadFromFile(asset->get(enemy.tileset), renderer);
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texture = new LTexture(renderer, asset->get(enemy.tileset));
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sprite = new AnimatedSprite(texture, renderer, asset->get(enemy.animation));
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// Obten el resto de valores
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@@ -33,12 +32,8 @@ Enemy::Enemy(enemy_t enemy)
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// Destructor
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Enemy::~Enemy()
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{
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texture->unload();
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delete texture;
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texture = nullptr;
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delete sprite;
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sprite = nullptr;
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}
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// Pinta el enemigo en pantalla
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