Modificadas las llamadas para crear texturas
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@@ -13,8 +13,7 @@ ScoreBoard::ScoreBoard(SDL_Renderer *renderer, Asset *asset, int *lives, int *it
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this->clock = clock;
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// Reserva memoria para los objetos
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texture = new LTexture();
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texture->loadFromFile(asset->get("player01.png"), renderer);
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texture = new LTexture(renderer,asset->get("player01.png"));
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sprite = new AnimatedSprite(texture, renderer, asset->get("player01.ani"));
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sprite->setCurrentAnimation("walk_menu");
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text = new Text(asset->get("smb2.png"), asset->get("smb2.txt"), renderer);
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@@ -70,15 +69,9 @@ ScoreBoard::ScoreBoard(SDL_Renderer *renderer, Asset *asset, int *lives, int *it
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// Destructor
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ScoreBoard::~ScoreBoard()
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{
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texture->unload();
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delete texture;
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texture = nullptr;
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delete sprite;
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sprite = nullptr;
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delete text;
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text = nullptr;
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}
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// Pinta el objeto en pantalla
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