- Cambiados los textos de los creditos/instrucciones para reflejar las nuevas teclas
- Cambiados los textos de los creditos/instrucciones para la versión de consola
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@@ -96,6 +96,9 @@ void Screen::setVideoMode(int videoMode)
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// Muestra el puntero
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// Muestra el puntero
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SDL_ShowCursor(SDL_ENABLE);
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SDL_ShowCursor(SDL_ENABLE);
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// Esconde la ventana
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//SDL_HideWindow(window);
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if (options->borderEnabled)
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if (options->borderEnabled)
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{
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{
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windowWidth = gameCanvasWidth + borderWidth;
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windowWidth = gameCanvasWidth + borderWidth;
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@@ -113,6 +116,9 @@ void Screen::setVideoMode(int videoMode)
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// Modifica el tamaño de la ventana
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// Modifica el tamaño de la ventana
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SDL_SetWindowSize(window, windowWidth * options->windowSize, windowHeight * options->windowSize);
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SDL_SetWindowSize(window, windowWidth * options->windowSize, windowHeight * options->windowSize);
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SDL_SetWindowPosition(window, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED);
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SDL_SetWindowPosition(window, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED);
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// Muestra la ventana
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//SDL_ShowWindow(window);
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}
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}
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// Si está activo el modo de pantalla completa añade el borde
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// Si está activo el modo de pantalla completa añade el borde
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@@ -140,6 +140,7 @@ void Credits::iniTexts()
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keys = "A,D AND W";
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keys = "A,D AND W";
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}
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}
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#ifndef GAME_CONSOLE
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texts.clear();
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texts.clear();
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texts.push_back({"", stringToColor(options->palette, "white")});
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texts.push_back({"", stringToColor(options->palette, "white")});
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texts.push_back({"INSTRUCTIONS:", stringToColor(options->palette, "yellow")});
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texts.push_back({"INSTRUCTIONS:", stringToColor(options->palette, "yellow")});
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@@ -153,11 +154,11 @@ void Credits::iniTexts()
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texts.push_back({"KEYS:", stringToColor(options->palette, "yellow")});
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texts.push_back({"KEYS:", stringToColor(options->palette, "yellow")});
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texts.push_back({"", stringToColor(options->palette, "white")});
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texts.push_back({"", stringToColor(options->palette, "white")});
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texts.push_back({keys + " TO MOVE AND JUMP", stringToColor(options->palette, "white")});
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texts.push_back({keys + " TO MOVE AND JUMP", stringToColor(options->palette, "white")});
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texts.push_back({"M TO TURN ON/OFF THE MUSIC", stringToColor(options->palette, "white")});
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texts.push_back({"M TO SWITCH THE MUSIC", stringToColor(options->palette, "white")});
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texts.push_back({"H TO HOLD/PAUSE THE GAME", stringToColor(options->palette, "white")});
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texts.push_back({"H TO PAUSE THE GAME", stringToColor(options->palette, "white")});
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texts.push_back({"F1-F4 TO CHANGE WINDOWS SIZE", stringToColor(options->palette, "white")});
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texts.push_back({"F1-F2 TO CHANGE WINDOWS SIZE", stringToColor(options->palette, "white")});
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texts.push_back({"F TO SWITCH TO FULLSCREEN", stringToColor(options->palette, "white")});
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texts.push_back({"F3 TO SWITCH TO FULLSCREEN", stringToColor(options->palette, "white")});
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texts.push_back({"B TO SWITCH THE BORDER SCREEN", stringToColor(options->palette, "white")});
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texts.push_back({"B TO TOOGLE THE BORDER SCREEN", stringToColor(options->palette, "white")});
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texts.push_back({"", stringToColor(options->palette, "white")});
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texts.push_back({"", stringToColor(options->palette, "white")});
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texts.push_back({"", stringToColor(options->palette, "white")});
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texts.push_back({"", stringToColor(options->palette, "white")});
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@@ -168,6 +169,36 @@ void Credits::iniTexts()
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texts.push_back({"I LOVE JAILGAMES! ", stringToColor(options->palette, "white")});
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texts.push_back({"I LOVE JAILGAMES! ", stringToColor(options->palette, "white")});
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texts.push_back({"", stringToColor(options->palette, "white")});
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texts.push_back({"", stringToColor(options->palette, "white")});
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#else
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texts.clear();
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texts.push_back({"", stringToColor(options->palette, "white")});
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texts.push_back({"INSTRUCTIONS:", stringToColor(options->palette, "yellow")});
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texts.push_back({"", stringToColor(options->palette, "white")});
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texts.push_back({"HELP JAILDOC TO GET BACK ALL", stringToColor(options->palette, "white")});
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texts.push_back({"HIS PROJECTS AND GO TO THE", stringToColor(options->palette, "white")});
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texts.push_back({"JAIL TO FINISH THEM", stringToColor(options->palette, "white")});
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texts.push_back({"", stringToColor(options->palette, "white")});
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texts.push_back({"", stringToColor(options->palette, "white")});
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texts.push_back({"KEYS:", stringToColor(options->palette, "yellow")});
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texts.push_back({"", stringToColor(options->palette, "white")});
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texts.push_back({"B TO JUMP", stringToColor(options->palette, "white")});
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texts.push_back({"R TO SWITCH THE MUSIC", stringToColor(options->palette, "white")});
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texts.push_back({"L TO SWAP THE COLOR PALETTE", stringToColor(options->palette, "white")});
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texts.push_back({"START TO PAUSE", stringToColor(options->palette, "white")});
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texts.push_back({"SELECT TO EXIT", stringToColor(options->palette, "white")});
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texts.push_back({"", stringToColor(options->palette, "white")});
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texts.push_back({"", stringToColor(options->palette, "white")});
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texts.push_back({"", stringToColor(options->palette, "white")});
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texts.push_back({"A GAME BY JAILDESIGNER", stringToColor(options->palette, "yellow")});
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texts.push_back({"MADE ON SUMMER/FALL 2022", stringToColor(options->palette, "yellow")});
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texts.push_back({"", stringToColor(options->palette, "white")});
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texts.push_back({"", stringToColor(options->palette, "white")});
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texts.push_back({"I LOVE JAILGAMES! ", stringToColor(options->palette, "white")});
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texts.push_back({"", stringToColor(options->palette, "white")});
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#endif
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}
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}
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// Escribe el texto en la textura
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// Escribe el texto en la textura
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